Hi! Once you applied the circles' scale, make sure the points' mean radius in edit-mode is 1 (might be 3 in your case):
edit: using "Apply Scale to Deltas" seems to apply scale while keeping a mean radius of 1. But I don't know what else "Apply Scale to Deltas" does, so best test/read up in the documentation
breaking my work up into smaller chunks and committing them piece by piece resolves the perforce issues - it's just a pain in the arse to do it. the problem i face now is that unreal seems incapable of loading all the files it's generated so it looks like i'm rolling back commits until it unfucks itself
I'm sorely tempted to go back to 4.27 at this point - 5 remains a joke
Top to bottom: - Base lighting - Shadow casting disabled. Since there are not any other objects in the scene to cast shadows on the hippo, this simulates turning off self-shadowing. With no self-shadowing, the body doesn't shadow the legs, the upper jaw doesn't shadow the inside of the mouth, the back doesn't shadow itself from the rim light, and so on. - Shadows enabled again, but light width and shadow offset have been adjusted similarly to the last post with the spheres.
Hi , this is the first time for me here i think i am kinda late i picked up the first hardsurface environment , this is the block out i have hard time to achieve the same scale and ratio ,