Hello! Thank you so much! I am so happy it came out correctly. Your highpoly helped me a lot. I have checked it so many times. You did great job on car modeling! I absolutely agree with you about blockout. I should've spend more time on that. My initial idea about the blockout was simply to get a basic understanding of camera position, scale of scene and the layout. And that is not enough for car modeling. Thanks for your feedback!Paxwort said:LeoNexus6 said:Hello, artists! How's your week? Hope all is well!
Everyone is doing excellent job here! I can't wait to see more and more.
As for me, I did some lowpoly modeling in Maya these days. I added some extra edge loop cuts on props to have a bit stylized look. The tris is under 1k for each prop. Pickup's tris is about 15k, crane is included. Then imported the meshes to UE5 and assembled them where they should be. I did lighting and post process setup for the first pass. It looks pretty well for me now.
ps: I am really happy I did pickup modeling, I was struggled a lot. But thanks god it looks decent now. I am so excited about the next steps.
Have a nice weekend, everybody!![]()
Looks great! Scale and composition of the scene look correct to me.
I think in future you might like to spend longer on an initial blockout to match to the concept more closely. The truck is complicated, getting to grips with those shapes is going to take more than a few cubes.
Otherwise, good job on a pretty technically challenging model!
Hi everyone,
I’ve been working on a stylized game environment inspired by League of Legends and Arcane, and I’d love to get some harsh, no-holds-barred feedback from the talented folks here. Whether it’s about modeling, texturing, lighting, or anything else, I’m open to all critiques—big or small.
Here are a few areas I’d especially appreciate feedback on:
I’m happy to discuss any feedback—no matter how tough it might be! Your insights are invaluable, and I’m excited to improve based on your suggestions.
Thanks a ton in advance for your time and thoughts!
Cheers,
Filipp