Udjani said:May have missed this too, but is there any build in solution now to edit primitives like cylinder even after you moved and/or applied transform?
LeoNexus6 said:Hello, artists! How's your week? Hope all is well!
Everyone is doing excellent job here! I can't wait to see more and more.
As for me, I did some lowpoly modeling in Maya these days. I added some extra edge loop cuts on props to have a bit stylized look. The tris is under 1k for each prop. Pickup's tris is about 15k, crane is included. Then imported the meshes to UE5 and assembled them where they should be. I did lighting and post process setup for the first pass. It looks pretty well for me now.
ps: I am really happy I did pickup modeling, I was struggled a lot. But thanks god it looks decent now. I am so excited about the next steps.
Have a nice weekend, everybody!![]()