For past few weeks, I have been sick but thanks god I catch up the progress. Hope no flu in winter! Everyone is healthy! I have created the props such as: Pickup/ Carton/ Aircon /Barrel /Crane /Bar&Ropes in the truck /Newspaper /Tape on the floor /Coke /Plank Kit /Pipe /Manhole Cover /Stairs. The workflow is pretty normal, nothing special: 01) Make lowpoly in maya. 02) Import to ZBrush to make highpoly, the brushes I used are from stylized sculpt guru--orb, Michale Vincete. Brushes are for free. 03) Then bake and paint textures in Substance Painter. Export textures to 3 files, Basecolor/Normal/Merged Channels( I merged Metalic/Roughness/AO/Height if needed) 04)Import assets: Model/Textures to UnrealEngine5. I also ceated some tillable textures in substance designer: Wall and Floor. They look well for me so far. So here is the progress. All feedback is appreciated!
It is great and motivating to see everyone's progress. Good job!
Hi! That's probably the result of nearby geometry projecting onto each other. Check out Painters "Match by Name" option. The wiki entry on Texture baking describes the option of exploding the mesh. Personally with the options Painter and Toolbag (Bake Groups) offer, didn't do so since forever.
Hi! You will probably get more eyes on your work if you embed images directly into your post. Among other information relevant for new members, this thread explains embedding of images.
This scene looks great! The night time version could use some lighting love though, it's really underlit and underexposed. It might help to look to some professional lighting for inspiration, for example
Hello, artist # 2 here! I've been working on props mainly, and some tiling textures like the floor and the storage room ceiling. We are focusing on the essentials for the mvp at first, then we will move into creating more variety. The books will be the main product, and we intend to begin with some silly parody titles. I'm still playing around with different woods to see what fits the style more. The desk and the two shelves were the only materials made from a substance material base for the wood grain, and I'll probably remake them once I decide on the look. Any feedback is welcome!
Updated the wood materials to get the more placeholder stuff out. Also added Bookmarks and a display table for them. Then I added the paint bucket item for customizing the walls and floors, and a shelf for them.
Updates for the week! Lost some time to the holidays last week but we're back and recharged by turkey! Added some more assets to the kit including some foliage shader work
3D recreation of Uncharted 4: A Thief's End, Cassie's Room This room is one of the main things that inspired me to want to be a 3D Environment Artist. I am 100% open to critiques!