This is based on a concept done by
Florian Dreyer. I wanted to limit myself to using a singular trim sheet
instead of doing a high poly sculpt. It was a fun exercise!
Wow, that link alone, and it's so great to have and to look over, thank you for the ideas and tips regarding softer lights and translucency!pixelalp said:Not an expert but I think you can consider all factors around 3 main topics to emulate a photograph: Light, Contrast(both darkness and color) and Composition.
You have interesting angles and good compositions but light and post process setups are clamping too much information. What I mean is there are too much whites and blacks but very few midtones are readable. You might be using too much contrast that causes this. Adding extra invisible lights (very saddle and warmer or colder than the main light) may help you to make those areas readable. Also making leaves and grass material translucent can help you.
Don't want to bother too much but great base to work on, enjoy!
Also this blog have very detailed articles for photorealistic cgi workflows: https://thecommonpoint.com/blog#light