@dirtspacer Congrats on finishing it! You could try adding it to sketchfab since you have time.
So I wrote the artist who made the fox shrine concept and didn't get a response. I don't really want to keep going with the 3D in that case. I could either concept something or use one from an art book.
If your goal is to one-up the design with modern vfx while paying homage to the original (and have a burning desire to do so) then go for it. It's art after all, you should make something that interests you. Otherwise If you're primarily wanting to have a high quality character model for a portfolio, then you may be better served choosing something that is already well designed to begin with. That way you can just focus on the technical stuff. Because I would have to agree that it is not a great design to begin with (I mean, look at that chin...the designers must have been trolling).
Also, you might be putting too much stock on being unique on artstation...my two cents.
lot of fun designs. it's kind of depressing to see such amount of work not put to any use. but at least the artist can show it off and i'm sure it was fun to work on. i wonder if the assets could ever be sold in any capacity?
yeah i mean, the character is clearly a gag. the chin is a ballsack, the nose is cock and balls. its hideous. It is hilarious. but it is a lot more difficult to make an appealing character, compared to a hideous one.
Hi there guys! I have a question here for Paul . Could you please tell how did you make such clean and even seam lines like on a picture? I hope you are not doing them by hands o_O. .
These were made in 3ds max first, which allowed me to make creases easily. But I did some in zbrush using the following method:
Mask your edge loop with zmodeler
With transpose selected Crtl + scale the loop so it pushes along the vertex normal