Hi! You will probably get more eyes on your work if you embed images directly into your post. Among other information relevant for new members, this thread explains embedding of images.
This scene looks great! The night time version could use some lighting love though, it's really underlit and underexposed. It might help to look to some professional lighting for inspiration, for example
Hello, artist # 2 here! I've been working on props mainly, and some tiling textures like the floor and the storage room ceiling. We are focusing on the essentials for the mvp at first, then we will move into creating more variety. The books will be the main product, and we intend to begin with some silly parody titles. I'm still playing around with different woods to see what fits the style more. The desk and the two shelves were the only materials made from a substance material base for the wood grain, and I'll probably remake them once I decide on the look. Any feedback is welcome!
Updated the wood materials to get the more placeholder stuff out. Also added Bookmarks and a display table for them. Then I added the paint bucket item for customizing the walls and floors, and a shelf for them.
Updates for the week! Lost some time to the holidays last week but we're back and recharged by turkey! Added some more assets to the kit including some foliage shader work
3D recreation of Uncharted 4: A Thief's End, Cassie's Room This room is one of the main things that inspired me to want to be a 3D Environment Artist. I am 100% open to critiques!
@jStins The 5000 series will probably be in very short supply for about the first half year after release. So between tariffs, scalpers, and just general shortages, I'd say it's only worth waiting if you're willing to use bots to instantly buy a high end card the moment it's released in January before scalpers buy them all (tariffs shouldn't affect the cards released in January since they'll have already been shipped to the USA). Otherwise I'd just get what you need now and not worry about it.
the point of nanite is that you just use that higher resolution mesh and don't use normal maps in the game, and this is meant to be overall lighter amount of resources, since the triangles cost less than the normal map
whether or not you'll actually do that is a question that has to take into scope the entire production of the game and cannot be answered by a single person, and definitely won't be answered by the artist modeling props
if you determine that you want to reduce the model's triangles and use a normal map for the details, the only way to improve the bake is to more closely match the low-poly models shape to the high
this means increasing the resolution of the low, or decreasing the number of folds in the high, so that you find a middle ground where you have the appearance of detail but not so much that the game model cannot match the shape close enough for a good bake