Hey I have been working on my portfolio this year, lmk if you see anything to improve. I am aiming to become a junior artist. Portfolio Link: https://www.artstation.com/artwork/Nqg6V1
Hello everyone, I've made one of the most hated characters of the second season of the Arcane series In general, the creators did not treat her fairly at all. She's sweet, kind, and helpful.
At the end of the series, she didn't betray, it was revenge for treason!
P.S. I enjoyed working on this model. - Всем привет, я сделал одного из самых ненавистных персонажей второго сезона сериала Аркейн Вообще с ней обошлись совсем не честно. Она милая, добрая и отзывчивая. В конце сериала она не предавала, это была месть за измену!
HI! I would start off by saying that your lighting does not look dreadful! Unfortunately sometimes when people are making YouTube videos they will leave out important information such as post processing changes, or shaders which can heavily impact the final results of a shot. For me the biggest thing that's sticking out in your lighting is that everything is looking pretty flat/ the same color. The rocks, moss, and stone are all looking fairly warm toned from this screenshot, with the main color being a medium brown color. In that case introducing cool toned shadows would really help the image feel more balanced and interesting. This is an example I found on artstation https://www.artstation.com/artwork/Qrw9ZB They used a blue fog here which looks really cool, and balances out nicely with the rest of their materials. Another thing I will mention is that your scene doesn't really have a specific point of interest or anything that draws the eye, instead everything is kind of the same. The depth doesn't read very well, and my eye doesn't know where to look. If you want me to be drawn to the structure in the back then help it stick out more! Fog will help with this but as you can see in the shrine example they also use other techniques such as a heavily contrasting shadows in the foreground, and an edge light on the building itself to help you know where to look and and what is important. another reference with similar techniques being used: https://www.artstation.com/artwork/8w9Vbn
Hiya! Been playing a lot of Dave the Diver lately so I've been itching to try using Aseprite alongside blender for textures - I thought this challemge would be a good way to try it out
Thank you this is some really great feedback. I'm going to widen the path and try cutting away the trees behind the building to add contrast and see if that leads the eye better.
I think the tutorial I watched was pretty good for not skipping stuff but when he was messing around with shadow and colour values he knew exactly what he was looking for whereas I feel a bit clueless. I'll try to make some lighting similar to that example you have given.