
Muzzoid
Thank you for the feedback!iam717 said:I'd learn how to either measure with an accurate to real life scale "human anatomy model", or learn how to work in real measurements, in the end you can "translate it after the fact", to whatever requirements are expected for the projects.Any environment artist or whomever knows is welcome to correct me but i feel this just makes sense, yes even with stylized assets.I like it, not very dull, are you going for stylized? If so look at some of the already posted stylized houses on your favorite game art sites. Or even material artists portfolio's they have attention to those details and for me if i was making this, I'd utilize all of those material artists reference "products", they are selling them so yea if you are good you can do your best to replicate them or just buy them and credit them (at the texture stage.)If it is all for learning then yes, I'd recommend learning it and not taking the easy way, but for "quick" get it over wits, purchase use and go.TMi,I really like this idea, i once was compelled to make the entire environment of the "Gummies bears", 80's cartoon from castle to town to the underground living quarters of the gummies. I just really liked the whole situation, i thought it was a neat idea and it would probably make for a very decent game, i did not look up if they made one already but yeah it would've been nice. (HQ, overwatch+ style, type of situation not anything lazy though.) Probably should've kept this to myself but i'll probably never get around to it, if anyone studio or otherwise with pocket$ to $pare, hit me up and i am all in on asset building.

BTDarmstad

Gannon

Gannon

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