Fabi_G

Eric Chadwick



Gannon
Muzzoid
Ruflse
Muzzoid
I started with 16-bit normal maps in PNG format, but noticed the same issue while texturing. Later, I baked the normal map in PSD format, which solved the problem.Hymil said:
@loon27 Nice retopology work so far. I have a couple suggestions some of which are a bit nit-picky. Looking at the shine from the lighting in your model, your normal map has a light bit of banding in it. Could be worth exporting the normal map at 16bit. This will also make Substance Painter happy since substance prefers 16bit bake maps. That and if you're planning to texture it, do you have a specific reason for the logo to be a floating plane and not just baked into the geometry? One more thing would be that you might be able to get more texel density out of your UVs by using a non-square UV to allow the longer lengths to fit more comfortably.