ow
Muzzoid
Hymil
Muzzoid
iam717
kanga
Hi! By "overall creature shape is a bit too artificial", I meant the rats placement look like a pattern. Combined with the deliberate placement of the other elements, it looks less like an organically grown creature to me. I mean this could be an intentional choice, like the rats just being a very disciplined bunch ![]()
Cool that you started an environment. Perhaps it would help to look for an art style to follow. Then you could break out props into their own small projects, collecting reference material for each one to get the details right. Since you're interested in game art, I'd create the final environment in a game engine (Unreal, Unity, Godot, ...?). To keep scope small at first, could do just a table diorama with map, knife, navigation tool, mug?, all lit by a candle or lantern? When all this is completed nicely, could expand the environment further, adding more of the room.
On what you got so far, I'd note this: Looks like there are some strong mesh shading gradients (table legs), which could be resolved either by using hard edges or more geometry. Size and proportions of individual elements could be balanced so they match better (navigation tool looks tiny in comparison), details can be extracted from reference images. Long straight edges, especially when going for a stylized look (map, table), could be broken up some, damages added.
Keep it up!
Fabi_G

Kligan
