See, I decided to shut the fuck up since it wascomplained about as, rightly, off-topic. But now we're doing random posts from people who are tagging DEI and fucking Asmongold and complaining that the characters are androgynous? What, you had the whole internet at your fingertips but you could only find commentary from a guy that's posting shit like this?
Isn't this supposed to be a thread about layoffs? As in, the shit that's happening right now, and not some hypothetical future layoffs from a game that hasn't even come out yet because some chuds think it looks too woke?
Looks less like a contribution to the discussion, and more just trying to sneak your usual shit in through the backdoor. I'm going to try to go back to shutting the fuck up on this topic unless I find something about the actual industry layoffs to say; you should do the same, NikhilR.
I like the art style in the trailer-- the kind of game, gameplay wise, that I couldn't care less about, but at least it's trying something visually "new".
And of course Nikhil goes right back to his schtick.
not sure what the difference to you is. bevel is just support edges? and going from a tri bevel to a quad bevel is just an option in modifier settings and results in pretty much the same result as support loops?
doing these manually is more or less a rare edge case since quite some time now?
your way absolutely works, if the artdirection allows for it. there are just designs that don't work this way or would be rather wasteful on the lowpoly if done this way.
but it isnt unlikely that something like this happens on simple parts of complex tasks in many productions.
I feel like a bit of a spammer for posting with seemingly so little progress, but the last 10% of sculpting is always like this, and is important to get right. Male version coming up soonish I think.