Thanks for the feedback and paintover @Fabi_G! Yeah that's quite an easy fix that actually adds so much to the overall readability of that area of the strap. This is one of those details that got lost in the original scan I think
Yeah, I certainly agree about the borderline spammy nature of these posts. That said, just going through one of them made me discover how far some studios are down the rabbit hole of "current thing" activism as seen in the Veilguard scene. The fact that a studio head or game director didn't have the will to get rid of it (perhaps by fear of being called a "-ist" or a "-phobe" ?) indirectly shows how toxic things can get in creative places. I have no idea if the rest of the game is good, but I don't think it's a stretch to assume that scenes like this can lead to people straight up not buying the game.
The walk cycle of the character is awful too (even though it probably relies on some layered animation/rigging tech negatively affecting a solid base animation) ; and even though the highres sculpts and the final ingame models for these characters probably looked good in art meetings screenshots, the end product just doesn't work. The whole thing looks like a parody despite all the skill that went into it.
Now looping back to the topic of studios closures, shrinkages and layoffs : I am 100% convinced that the absurd visual fidelity (in terms of amount of detail) that many studios are chasing is partly to blame. Even a run-of-the-mill attempt at emulating the Fortnite look takes an absurd amount of time and ressources per character, with something as simple as a character skin that used to take a few days in the 2000s/2010s now taking north of a month of studio man-hours and even requiring some outsourcing. This is simply not sustainable.
Hey, congrats on finishing the project! I think it turned out nicely, also cool to see the process
Looking closely, an aspect that could be improved in my opinion, is some sewing details/ cloth layering being perhaps too subtle / smoothed out. An example for that would be the handles, where they're sewn on, they visually become one with the body. If you wanted to address this, surely would be possible to tweak in texturing. Here is the area highlighted + a rough comp in test with a snipped from a product image:
@rafiii looking great! really like the vibes with the ivy and how the plaster peels from the walls. also the lighting is very interesting and really ups the mood. keep it up
For myself and the hard surface concept I am calling it done. Having improved a lot in substance painter with this challenge and really gald to finally have participated. If you have any more feedback or suggestions, feel free to post - I still might do some tweaks to it. :P
I used Blender, Substance Painter and Marmoset to model, texture and render.
I will still hang around and give feedback since I think the environment you guys are working on has a lot of potential and really interested in seeing what you come up with.
"IMHO some vitriol in this thread comes in response to Nik - so even if Nik was a troll (who knows !), posts containing borderline insults could/should be flagged just as much"
But, weren't a string of previous disparate threads he derailed with his views of industry diversity....proof enough?
Otherwise I think there's actual enjoyment winding people up, quite evident
his 'trademark' text walls certainly advertise that's the sole intent also isn't vitriol - borderline insults merit being flagged as abuse hence potential ban?
Anyway I'm out, not willing to waste further heartbeats considering this.
On Topic - Result of recent layoffs dear friends of mine are currently struggling, rising cost of just basic living as elsewhere globally for many people are practically skyrocketing daily it would seem. Try on a regular basis send what I can financially although my temporary DVA allowance doesn't allow for much once converted, nonetheless they're entirely grateful all the same just wish I could send more, feeling absolutely rubbish atm.
Neat! and once you've greyboxed out any potential glitches, I'd assume dependent of course on this projects scope (relatively "small") you'll use modular trims for the escalator?
I have tweaked a lot of the lighting and polishing touches for this piece and actually posted up to Artstation as I would like to drop this project and move on to more art for now Generally quite happy with this one and most importantly feel that I learned alot about scanning workflows and mixing scans with procedural work! You can find the post over here: https://www.artstation.com/artwork/wrBX5g
Feedback is still welcomed of course! (and the rest of the images you'll have to find on artstation hehe)
I honestly don't think these flags are warranted. Sure, @NikhilR has a fixation on these topics, and assumptions being made on what a studio head or a company CEO should care about are weak at best and borderline nonsense ; but there is absolutely something to be said about activists pushing political topics through all available channels, even in our industry. At least it leads to some funny moments, like when the (american) person doing PR video chats with game devs for Epic has "pRoNoUnS" in her name card ... yet none of the (european) developpers being interviewed do. Or companies Alphabet-baiting every time that can, even though this trend is clearly over now and racist and sexist DEI hiring practices are getting cancelled everywhere. Did this weird state of affairs during the last 5 to 10 years cause layoffs and studio closures ? Probably not, but it is indeed a sign of an unhealthy industry lacking direction and focus.
Culture war stuff was definitely more fun back when it was just neckbeards and Madden fans fighting fake gamergirls running Kickstarter grifts though
Also, IMHO some vitriol in this thread comes in response to Nik - so even if Nik was a troll (who knows !), posts containing borderline insults could/should be flagged just as much ...
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Anyhow ! This thread is definitely derailling, no doubt about it. I quite agree with this take from @poopipe :
"There is an end in sight. The industry will shrink back to a point where it can sustain itself (roughly the same size it was before Fortnite started printing infinite money) and everything will stabilise."
I hope that one of the big actors (manufacturer+publisher) would pull a 4Dchess move by releasing an intentionally underpowered but sleek piece of hardware in the 250USD ballpark (like a Steam Deck lite, roughly equivalent to the original Switch spec-wise) and granting a seal of approval to new (and old) PC games running well on it. This could push gamedevs to go back to barebones visuals (PS2-era), slashing developpment costs tenfold and bringing back a necessary focus on gameplay and clever visuals.