Wow, nice models, looking forward to see them textured :-B
Postponed doing an update on my Abandoned Place rendition for some time - always wanted to do one more thing
Hard to recount everything that has happened, this is what I can think of: - Tweaked/created tiling texture-sets for Moss, ground, stone and bark - Setup Virtual Cameras and added a script to switch between them by pressing numbers 1 to 8 - Refined layout - Added a butterfly (which can be followed pressing 7 and looked at pressing 8) - Tweaked lighting and Postprocessing - Created and applied a cubemap to control specular highlights, used reflection probes to override in certain areas - Added Mushroom - Added some ambient sound from the Unity Store ("Warped Fantasy Music Pack" by Andrew Isaias)
Updated the web build, which can be found here Some screenshots taken from the build running in browser:
Potential tasks going forward: - Create plant textures (currently just using vertex color) - Create a metal texture set - Improve existing texture sets, improve blending - Fix collisions - Document individual assets (tiling materials, plants, stone modules, robots, level mesh, ...) - ...
Hello there! This is my progress so far on the lamp. I know this challenges are meant for realtime rendering, but I wanted to test my hardsurface skills and go full subd on my highpoly. After I model all the pieces I'm going to do the proper retopo for the lowpoly and bakes.
First of all, if you're going to post on an art forum, it's a bit rude to ask people to email any feedback. We all learn from each other when discussions occur in full view. It's also easy to turn on email notifications for forum responses.
Secondly, you shouldn't claim copyright on all this content because a lot of it is not yours. You should ask for permission before posting someone else's content (unless there's a clear license allowing it already), and you should include a credit line for each image. It's just the right thing to do.
It would also be nice to have a concise summary of your points.
Hey, congrats on finishing the character! No full body renders though (ah I see, Artstation project has them)?
Presentation-wise the materials look a bit matte, perhaps another light coming from the side to add some specular highlights, in particular on glasses and skin.
I think the wrinkles of the face could be a bit more pronounced, and the hair could perhaps be a tad more messy as it currently looks a bit hard/ helmet-like (perhaps closer to head but more pronounced fly-aways?). Looking at the clothing in the Artstation project, I think the folds don't quite match the type of fabric used for uniforms, perhaps another pass looking at folds from uniform references.
Printed my low poly Ninja Turtles and also painted two. Printed in green PLA by myself. You can download them here if you like: https://www.thingiverse.com/thing:2968399 Default size is tiny, the main ones I printed are double the size.
Gnarly. I don't have anything to add, really, other than that I actually thought this was 2D for a moment when scrolling down, due to the mentioned flat lighting and the rather strong and homogenous looking noise overlay.