Hey Everyone! It's been a while since I've posted here, but I'm back now and working on something I've wanted to for a long time. I'm making a high def version of the Varia Suit from my favorite game, Metroid Prime. This is the first time I've ever made a fully-armored character, and although mistakes have been made and I didn't do things quite the way I should have, I'm really happy with how this is turning out.
One thing I know I need to work on is bringing up the polycount! I'm always trying to keep things as low poly as possible, but now am realizing that's not as necessary these days. That's why some areas of this are more dense than others... Anyway, all that's left to do now is the texturing!
Low-poly with normals and AO (16089 Tris)

High-Poly (Zbrush)

Wireframe
