@cturbo Looking great so far! Love that you've included some volumetrics.
The reference puts a lot of focus on this giant pool of light spilling down the stairs - so don't be afraid to experiment with sun angles and removing more wall, anything you can do to get that light in there.
wirrexx wasn't "banned" per se, they asked for their account to be locked, but for their posts to remain. I wish there was a different way to do this that didn't label the account as banned, but there isn't. sorry. At the very least, I try to make a note in their "About Me" that this was the reason.
Hi all~ I'm excited to share my latest personal art Teemo Arcade! Its based off of a concept from Riots mini game Jinx Fixes Everything, which takes place in the Arcane universe. I feel very proud of the way it turned out, I hope you will check it out, and let me know what you think!!! https://www.artstation.com/artwork/oJBznL?notification_id=7028909701&commentId=8668572
Affinity is closest to Photoshop when shopping image editing alternatives but it lacks automation beyond the most basic macro recording feature. No e.g. automated file I/O if that's something you need. To me it's the one major bummer with this software.
Promises to add scripting in some upcoming version were made ages ago but what is in there now isn't even comparable to PS actions from like Photoshop 4.
Krita is a paint program, not an image editor - it's cool but not really comparable in featureset as you have found out.
That´s a bit too broad and Imo depends on what OS you want or need it for. If you need perpetual licenses, portable version(s) etc. What features and file formats you want/need.
As an example; Affinity Photo is only available on Apple devices and Windows systems. https://affinity.serif.com/en-gb/photo/ DDS file format is not supported and there is thus no BC1-7 compression
No 1bit texture support. pixel snapping/half pixels can be problematic. Pixel art and the forced anti-aliasing can be problematic. channel packing is at best cumbersome and without heavy tricks could be simply marked as non existent.
Affinity
Photo has imo the best PSD compatibility but if your workflow relies on PSDs with editable Textlayers, you are screwed. Exported PSDs will always have Textlayers rasterized. you
could quickly and easily open the native file formats
afphoto,afdesign,afpub in all three of the Affinity
programs.(Designer/Photo/Publisher.) An almost seamless and glorious experience to jump with one File within the entire Affinity Suite.
If you bought all three programs, you can within Publisher, use and access the majority of all features inside of it.
Knowing all that, Affinity Photo can be helpful as long as it´s shortcomings are known,complimentary software can be used for compensating its shortcomings.
Anatomy is good looking, I know the anatomy is highly stylized but some parts feel a bit too dissociated from the rest of the body (trapeze, triceps tendon on the elbow, brachioradialis + extensor carpi radialis longus), like it's soooo sharp ^^ (even though I get that was the effect you were going for). Also, a fun thing I've seen, you actually "misinterpreted" the upper trapeze part, you made so big and high that it replaces the form of the kind of cape/scarf he has on his neck ^^ (well it ended pretty well with clothes so I could be totally wrong but still it was a funny explanation for the MASSIVE trapeze ^^). I know it was just a quick study (which is a good idea in my opinion by the way), but if it can help for your future works
I think you do very good blocking, I wish I was that good (sometimes I do an ok job but most of the time I'm scared as hell as to where to begin ^^).
The model looks really good, though it might be not the best choice to animate a character with this type of clothes (not too close to the body) if you're not used to it. Well I hope you wont burry yourself in frustration with that ^^.
Two questions (purely out of curiosity) :
1/ From the rear view there's some kind of glitchy mess on the bottom part of the clothes, I guess it's just not finished ? Shadows are weird there.
2/ Why did you put this guy on a pedestal if you want to animate it later ?