Awesome. This is essentially what I was doing through my mentor using 3D Scan Store head models. I used the split screen option so I could see the model and my own as I worked. I just don't think my mentor explained it in quite the same way...? Or maybe he did and I'm forgetting. Is that particular model in ZBrush or is that a 3D Scan Store model? I might have to try getting one with a torso and just focus on that for now to practise.Muzzoid said:"Essentially, I need to focus on building the forms/shapes and let them determine how the edges turn out?"
Yeah I think that's a good way to put it!
Really this comes down to building up your observation skills, picking up on subtle form changes.
One exercise that helped me a lot was doing straight copies of 3d scans, using the zbrush reference mode, which lets you have a reference model and your sculpt at the exact same angle. It forces you to notice all these details you may have missed as you hone in on getting it closer.
DustyShinigami

Muzzoid

Actually check this out. if I try and draw a contour around the same elevation of the forms on the two sculpts, you can see how the edge is just the easily visible part.
Muzzoid
Muzzoid


Ah. I see. Totally misunderstood the paintover. ^^;Muzzoid said:The point isn't to make the line squiggly, it's to vary the softness and angles of the form break.
The simple version of this is applying varying amounts of smooth to different parts of the form break.
DustyShinigami
Eric Chadwick
Joopson



Justbro