5rettski said:This is all so-so-so incredibly useful, I have another question regarding early 2000s workflow,
Theres a video that talks about the development of God of War 2005, but it skips a part of the whole reason I was looking for it, character modeling.
Was ZBrush or something used back then to make these models?https://www.youtube.com/watch?v=d1G-rvB7Wxg
This is the video I was trying to watch, if anyone knows, it would be incredibly useful, thanks!
https://www.youtube.com/watch?v=Wj0XXYJ3gCY
HAWK12HT
Eric Chadwick

Lamont
ZacD
Blanked out the name to discourage SEO, but I'm sure you could find it if you looked hard enough.
Anyhow, it's all a bunch of astroturfing. Looking at you AsdiusWork, kostadina, lucaK25.
I get it, this is how you market these days, embedding things. But at the very least treat us with some level of respect and announce where you're from, don't hide behind some pseudo anonymity.
Eric Chadwick

Celosia
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams:
I’d love to hear your thoughts: would a tool like this help simplify your workflow, or are there other pain points in your process that should be addressed first?
zetheros



