Eric Chadwick said:Who are you, and why are you such an asshole?![]()
It’s certainly ok to offer incisive feedback, but please consider the audience before firing both barrels.An experienced artist would be able to take the kick, and improve. A new artist will not, especially not from some forum person they don’t know.
I get it, this is Polycount, notorious for the hot take. Just consider who you’re talking with, and how it’s likely to land. We all want to help, after all.
bayonetricochet
Eric Chadwick
Eric Chadwick
https://www.youtube.com/watch?v=cVPJwMivw5I
https://www.youtube.com/watch?v=sGC2X6Qazvs
ZacD
pior
Eric Chadwick

Looking good! I'm not industry, but I'd say the specifics of how many and which textures you use are always going to come down to quirks of the specific project. For your portfolio, the approach you've chosen would demonstrate knowledge of efficient texture layout. If you're really focused on that, it might be cool to make use the same trim sheet for some extra props!MRpnut said:...Since this is to showcase in my portfolio I would like to get the best result but with an industry standart approach.Would love to hear a recommandation on texture layout. Maybe I should give everything a texture map, like 6 maps, without trims / tileables?
Eric Chadwick
Fabi_G