I tried making a test trim sheet earlier, it seems to work okay with a few floating polygons for the trim details. Very low poly.Fabi_G said:Hi! Perhaps create an atlas of the front/ controls and planar project UVs. Extruded geometry used to detail closeup meshes could be mapped to some generic texture patches and removed for distance meshes. There was this thread recently, illustrating this on a flare gun handle.

Fabi_G

Fabi_G
Ashervisalis
iam717
Ashervisalis