Fabi_G
Hymil said:Progress on the hard surface prop, starting with a sub-d high poly model, which I'll then take into ZBrush for a damage pass. Creating a low-poly from the high-poly shouldn't require too much work with just deleting support loops and other similar decisions.
Though my high poly isn't quite to a point I'm satisfied with, I've taken some liberties with the reference like adding a cushion under the handle, car battery on the interior, etc. Though I have a nemesis with the handle... It doesn't look comfortable to hold with the sharp edges that the reference shows, and the cushion I added only serves to weaken the wielders grip. So, I plan to rework that area with help from the references @Eric Chadwick shared (thanks again).
It felt like such a waste to not do an interior for the flashlight, which is why instead I decided to do a mini car battery inside. It's still in the works, but I'm liking how it is shaping up.You've got a pretty nice composition going on there! I like the car battery idea, it's a nice personal touch to the project. I can't wait to see the texturing on this piece, it's coming along well.A very nice composition overall! I see we took similar apporaches in connecting the flashlight handle to the wires. That part was quite tricky. I'm looking forward to what you'll do for the inside.ATaylor96 said:Great work so far everyone! Quick update from me, things have been going slowly due to an illness the other week but I'm almost done with blockout out the main shapes - more of a mid poly at this point. Here's a quick render inspired by the orange renders @Hymil made.I realised after posting this that the charging contact is facing the wrong direction and has since been fixed)
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