Heavy paint is cool! Totally different goals though. Heavy paint is actually a mesh painting program under the hood, not raster.pxgeek said:Looks really interesting! Reminds me somewhat of Heavypaint.Looking forward to see where this leads!
Muzzoid
Okay. Ordinarily, I was going to do it within ZBrush after the secondary forms, but my mentor recommended SP due to having more control with the scaling of alphas etc. Plus, I think because it would be faster to work on/with due to it being a low poly model. I think the original artist - Jason Martin - said he uses SP for the tertiary, too.pxgeek said:I’m not sure if that would matter much, but my personal preference would be to have it cleaned up if I was going save tertiary details for the texture/substance phase. But I can be a little ocd about that kind of thing if I’m going to go out of my way to compartmentalize the process like that.
I’d be inclined to do the tertiary details in the high poly phase anyway...but again, just personal preference.
DustyShinigami







welbot
I’m not sure if that would matter much, but my personal preference would be to have it cleaned up if I was going save tertiary details for the texture/substance phase. But I can be a little ocd about that kind of thing if I’m going to go out of my way to compartmentalize the process like that.
I’d be inclined to do the tertiary details in the high poly phase anyway...but again, just personal preference.
pxgeek
pxgeek
rafiii
DustyShinigami said:I do have a question actually. I did ask my mentor and they said it depends on the asset. But for something like this creature, something that's organic, would it be best to keep a lot of the messy brush strokes to aid the tertiary details? I aim to do those in Substance Painter. Or should I clean/smooth it down prior to retopping/baking?
Muzzoid
Eric Chadwick