Muzzoid
But it doesn't smooth properly?kanga said:Sub D doesn't matter. Animated sub D matters. Low poly doesn't matter. Animated low poly matters.If it smooths properly, who cares? Your example above shows three edges converging to one so normally you would merge the other two, but maybe there is a reason for the three. There is a guy here who does a low poly of his concepts, rigs and animates them just to see what happens. You didn't mention animation, but that is a whole other can. As mentioned there is a lot of info on topology, but the best thing you can do is test it.








stefanWilliams_C
Project Overview:
We are developing the first Arabic-style mobile fighting game in Unity and are looking for a talented 3D Character or Environment Modeler to bring our vision to life. This is an exciting long-term opportunity as we are planning multiple characters and stages for the game.
What We Need:
3D Character Modelers – Skilled in creating detailed and stylized fighters.
3D Environment Modelers – Able to design unique, immersive Arabic-themed battle stages.
Experience in game-ready modeling, optimized for Unity and mobile performance.
Ability to provide frequent updates on modeling progress.
What We Offer:
Upfront Payment after the first model update.
A long-term opportunity as we expand our roster of fighters and stages.
A chance to work on a unique Arabic-style fighting game with creative freedom.
How to Apply:
If you’re passionate about creating high-quality 3D models for fighting games, we’d love to hear from you! Please send:
Your portfolio (character or environment models).
Your budget per character or stage and availability.
A short note on your experience in game modeling.
Join us in making something truly special! 🎮🔥

MrHobo



zetheros
RaphaelFabris