brunogf13


Eric Chadwick
Last week, over at Linkedin, I let the video-games and entertainment design community know I’d be reviewing concept artists' portfolios to support them through the current setbacks in the market and help them prepare for their future careers.
The response was massive, and I ended up reviewing over 40 portfolios!
I decided to post it here as I spotted so many common mistakes that it could be of help to others, even if it's not their portfolio being reviewed directly.
https://www.youtube.com/watch?v=gM6ZZsImfps&lc=Ugy04eC3ebk_WYSKMo94AaABAg
This was both a pleasure and a hustle to go through all of them. I’ve uploaded a video compiling the most common pitfalls artists tend to make. There are a lot of patterns I observed, from not investing enough in design and research to needing a better grasp of composition and color fundamentals.
Again, if you're starting out, I highly recommend taking a look at others' mistakes; they often serve as valuable learning material for your own journey.
Thank you all for joining!
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About my work: www.menogcreative.com
About my mentorships: https://www.menogcreative.com/art-marketplace/p/monthly-concept-art-mentorship
miguelnarayan






Continuing focusing on the planes and construction a bit. Spent entirely too long on this torso; I'm extremely rusty at them, and I was never really much good at them in the first place, so it took a long time for what it is. It's a bit of Bammes, and a bit of my own observation. I can probably get away with simplifying the back a little more than I have, honestly; I tried marking out the trapezius' lower section, but somehow I feel like it doesn't quite work. I should probably also remember to mark that crease under the shoulderblades that you get from the serratus pushing up the latissimus dorsi. I could get away without it, but I like it and it's good to remember. I think I'll try doing a more muscular reference for the next torso; this guy was relatively normal, which is good for practicing standard types, but more exaggerated forms might be a bit reference for now. iam717 said:Saying it now i have an alternative if i need to change this up but i like the idea and got a style i want to try to make into the dystopian madmax setting.
pxgeek
AlPol said:Amazing work! Could you please explain how you achieved the fabric pills effect? I'm guessing it's baked pilling textures scattered across his clothing using a particle system?


marmo_arts said:Can't stop looking at this piece! How did you achieve this effect, any specific brush and technique?







zetheros
BucketOfNuggets