iam717 said:Have fun with it all do not restrict yourselves, been thinking it would be very small in the rules situation, in that the only rule would be no Automated/Generated additions what so ever. (there is enough promotion going on atm for it, so to make this "harder", not allowing it would be beneficial for learning.)
Alemja
is there a special forum thingy you can put on people if they win a thing?Eric Chadwick said:Yeah as we've seen with the Polycount Store, just shipping to Australia (as just one example) can be a real pain for people. Better to go prize-less IMHO. There's going to be enough excitement already with a reboot like this. Love that you're stepping up for this!













Thanks a ton for the feedback, both of you - I really appreciate you taking the time. I will respond to each of your points separately below:

Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles, especially around the eyes. It’s already giving the skin
a more convincing aged feel.
I also started breaking symmetry more intentionally, mainly around the eyes for now, where I shifted the height slightly and tweaked the shapes a bit. It’s made the face feel less stiff and more lifelike. I will definitely apply this more broadly, especially around the mouth and chin like you suggested. The tip about using the move brush to alter features around is a great call- I will try that next!
Thanks again for the insight. Looking forward to seeing your sculpt too!

Thanks so much for the paintover - super helpful, even with limited time!
Your notes about mass loss in older faces really clicked with me. I hadn’t paid enough attention to the temple and forehead areas, so I reduced the volume there to reflect that bone and fat loss more accurately. And the point about the upper jaw/bone structure receding is something I definitely overlooked- really appreciate that reminder.
The idea of soft tissue hanging off bony landmarks like the cheekbones and brow is also really insightful. I think I smoothed over some of those transitions too much, so I will go back in and refine that tension. I’ve already started softening the eyelids too, to tone down that wide awake look and bring in a bit more tiredness and age.
Thanks again- your quick breakdown was super valuable!

Eric Chadwick
Kinda wish I could vote for two, but I second what was said here. In addition to this Id really love strict budgets, what made these comps fun to me is seeing how far people could push themselves within practical limits.Alemja said:Brawl² but no prizes besides fame, glory and bragging rights, like the original Brawl. Organizing these things can be hard and time consuming enough already (speaking from experience, I hosted the monthly character challenge for years) Throwing prizes into the mix can increase the organization effort 1000x. Plus it makes it ripe for drama, which is one of the many, many reasons Domwar fell apart and the Brawl was born
MrHobo
pior