I was looking at Amelia Rowcrofts process videos, she has her own likeness tutorials on her website. I noticed how little she adjusts the features back and forth after the initial foundation, so her method of measuring the face must be really solid with how little is being adjusted at later stages
eg. from this stage to this, the features seemingly aren't being adjusted
another example, see how from the 4th pic every remains in place, I wonder how much experimentation she does like if she tested the measurements out before this final sculpt
I really like the first guide definitely lots of useful tips and their work is amazing.iam717 said:You probably seen all these already but to bunch a topic together with link and info i feel works great when people in the "future" search this matter out:Artstation: click numbers#1. guide2. likeness search tutorialsyoutube:1 in-depth2. lots hereThe 1st linked guide is what i really wanted to share i remember this or something similar where someone went through the processes to make any face and AnatomyForSculptors goes over the "fat" distribution "guide" that could also be helpful.aye-eye convo was mentioned so i touched on the topics spoken of: so o/t.Just my .02's on this aye-eye situation everyone loves so much, it will hinder you if one day you do not have access to that content or its paywall-ed and you find yourself with less currency to play with or one of the many other possibilities. There is also, Hey"parent" how do you do this thing? we'll child let's ask the robotic computer for help, oh you do not know how to do this thing? then imagine that for actually important functions of society, then we have a problem or at least they will when and or if we get there.
Normal maps get compressed with BC5 compression where it wont make much of a difference, but baking at 16 bit and lowering it down to 8 bit later can produce dithering and noise instead of obvious banding artifacts where there's strong gradients. Doesn't really matter much unless there's really low roughness values.cturbo said:Do we still bake at 8bit or has it gone up to 16bit maps yet?