I really like the first guide definitely lots of useful tips and their work is amazing.iam717 said:You probably seen all these already but to bunch a topic together with link and info i feel works great when people in the "future" search this matter out:Artstation: click numbers#1. guide2. likeness search tutorialsyoutube:1 in-depth2. lots hereThe 1st linked guide is what i really wanted to share i remember this or something similar where someone went through the processes to make any face and AnatomyForSculptors goes over the "fat" distribution "guide" that could also be helpful.aye-eye convo was mentioned so i touched on the topics spoken of: so o/t.Just my .02's on this aye-eye situation everyone loves so much, it will hinder you if one day you do not have access to that content or its paywall-ed and you find yourself with less currency to play with or one of the many other possibilities. There is also, Hey"parent" how do you do this thing? we'll child let's ask the robotic computer for help, oh you do not know how to do this thing? then imagine that for actually important functions of society, then we have a problem or at least they will when and or if we get there.
Normal maps get compressed with BC5 compression where it wont make much of a difference, but baking at 16 bit and lowering it down to 8 bit later can produce dithering and noise instead of obvious banding artifacts where there's strong gradients. Doesn't really matter much unless there's really low roughness values.cturbo said:Do we still bake at 8bit or has it gone up to 16bit maps yet?
I love your wood texture omgraphadont said:First time doing this challenges... I decided to handpaint the wheelcart.
I still think it needs a lot of work, some areas out of the shot are not even painted... some parts are too busy, I really wanted to repaint the golden parts too, and equalize better the surface and its colors, but I'll be away for the rest of the month so I had to call it done.