After playing with the Q3RTX code for about 3-4 weeks, i got around to fiddling with this thing and putting the previous ^ wip on a bit of a hold.
worked on something like this before but this is about 1.5 weeks on an off, reading the scriptures again to try to get a more "grounded" idea of the thing spoken of, this might come with the general idea of this thing, which i think i figured out, with the help of the one who gave it to the person who "saw" & wrote the scripture down.
"1/19" updated: fixed lowest wing positions, looked bad before, tryn to wrap my head around its proper positioning.
hopefully also fixed lighting issues, still wip last overwrite update.
The general idea was to "lessen" the busy-i-ness of the wings/feathers, idk which to go with yet and the palm/hand design was inspired by this drawing. The lower wing limbs are grabbing the shin areas and one index is laid on the floor. the original img i drew was 5k, its all hand on tablet and the only thing not 100% done by me was the brush i used that was premade in application for what seems to be grass i used for "fuzz/fur".
i messed up the original and saved over the name i think it was a robert, something or other, will try to get some time to find the original again... i made the wings based of it and "edited" the design in my version.
The upper wings wrapped around the "head" do have digits its just alpha'd cause i already made the feathered wings but they are just bases and i am trying to figure out what to do with them. i will also asym the alt, side of the wing limbs, this is just for a quick post.
I'll be honest with you, i had very little experience in the past with unreal engine, nor any other game engine, and i've never worked with foliage, though i think that i have an understanding of how it's done, just never had enough courage to tackle this complicated theme.
This spring i've decided to make a nature scene, full of vegetation and such stuff, i spent some time on it, but then i dropped it and switched to other things. Now it's the time to reborn this piece and put all my effort into this frightening but promising task.
Scraps of previous work
It all started with pinterest searching for ideas, when i stumbled upon an image that i liked, then i found another one that looked similar to the first one and i thought that it would accompany it well. After that I did kind of a simple kitbash, and that was my main ref.
The overall result of what was done can be seen in an image below.
Outro
So, from here we start. I need some time to gather what i have and to plan my future work, then i'll come back with an update, cya!
I've also been working on feathers for my Utahraptor model that I made last year, as I never got around to it due to time constraints because the original project was part of a second year game art assignment. I am using Xgen to generate the feathers, but the feathers on the arm were placed as regular hair cards.
I also used the old textures from the scaled version of the model to test out a way to apply colour to these feathers. I'm unsure how to import these feathers with the colours into unreal, however, I am yet to do proper testing.
With this project, I challenged myself to create a game ready asset. I created this axe using Maya, ZBrush, Unreal Engine 5, and Photoshop. I am super proud of how this turned out, I worked super hard and I think it shows! Original concept by Alexandre Caodou!
Game-ready asset of a beautiful flower harp! I love 3D assets that are textured to look 2D, so that was the vibe I was going for here. Still have a lot to learn and there were so many hiccups along the way, but overall I'm happy with how much I discovered about hand-painting and the entire 3D process in general. I definitely want to do more experimentation with textures in the future, that was the most enjoyable part!
I want to credit the concept artist so badly because this is such a cute idea, but unfortunately the only lead is a very low-res watermark in the corner. Reverse image searching did not bring up any socials that look like they could belong to the original artist