Hey everyone,
I’ve just launched a new site – openhdri.org – where I’m sharing free HDRI environments for lighting and rendering.
At the moment there are 7 HDRIs online, and I’m uploading new ones almost every day as the library grows. Each HDRI is:
Unclipped (no blown-out highlights or clipped sun)
Full 32-bit OpenEXR format
Ultra-high resolution – up to 29K
Everything is free to download, no sign-up or paywalls.
Since the site is just starting out, I’d really appreciate any feedback or ideas on what kinds of locations/setups would be most useful for you.
👉 Check it out here: https://openhdri.org
Vexod14 said:
Instead of letting individual mesh strands have their own weighted vertex normals, I opted for a global, smoother normals orients (projected from a sphere or a deformed SubD mesh approximating the hair volume like for tree canopies.
Friday the 17th of October 11:59pm US Eastern is the new Entry Final submission time-frame!ayakiryu said:Will we have extension regarding the competition? I noticed from the 'this section ' page thats why am i asking @iam717