Thanks for all your contributions, your support is highly valued here!
And thanks for sharing your progression, I think this is helpful for other game developers to be realistic in assessing their own careers. It’s not easy sometimes, and game dev can be a real pressure cooker, with all kinds of bad management practices. Been there done that!
So what’s next for you in your journey, where are you headed? Hope you’re able to keep contributing here, in between things.
I know the struggle of loosing steam over the course of a project all too well. Personally these measures help me to counter that:
- Breaking down the design into repeating elements beforehand. Sure, this might make it look less unique than the concept, but reusing meshes and textures can speed up the process immensely. Some simple transform variation of reused elements, or deformers, can help to hide repetition. At a later point, one can still go in and give elements a unique touch if required. Even if you started texturing all unique, at any time you can jump in an image editor and reuse pixels you aready polished for other areas. For me this process is never one directional.
- Go from big to small. Blocking everything in at first and then refining gradually, helps me to not lose sight of the big picture and spend the time where it has the most impact. There might be elements that are sort of highlights/high priority and need more polish (vegetables, wood edges, cloth edges), while other things are more rest area/backdrop and work with less definition. Ideally you would always have something to fall back on, with less time it's just less defined.
- Rescope. I think pushing the execution of an element is cool to define a target, but when you're feeling like burning yourself out applying this level to across the scene, reduce the scope. Finish something smaller with more fun and quality. In this case maybe just one box with vegetables? Sometimes just doing it this way internally, helps me chew through more complex subjects.
Well, just my thoughts on the matter. Curious to read how others deal with this. I think the initial post of these challenges also gives some good pointers.
@yashar98 Great job so far! Honestly everything @Fabi_G said is spot on, but also remember to take breaks! Walk away from the project for a little while and come back to it with a fresher mind!
@PastyPict Better late than never! Keep going at it! Once you get more detail and form in there it'll come together for you.
@klamante Loving the colors so far! Giving me a cel shaded look which I absolutely love
@stahlwart Love the details on the wood! I would sink those pumpkins down a bit more and shrink in those ropes around the ends of the supports. The one on the left top looks like it's floating above the wood
@Fabi_G Killing it as always Fabi! Also gave you a follow over on artstation. I'm a sucker for cel shaded work so it's a thumbs up from me! Especially love the floor!
Here's what I ended up with. The flooring is something I struggled with a bit but just managed to put something simple to give more focus to the actual stand. I threw in more details for the wooden boxes and adjust some values here and there. The lighting was another struggle but figured out a basic trick to just blur the hdri I was using to give softer shadows. Stoked with how everyone has been doing so far!
Looking forward to updates on those mask shops, vinyl players and interior tunnels
Here it is in an Unreal render- I've definitely learnt a lot from this whole process. Thank you to everyone for the feedback! I look forward to taking part in more of these challenges :]
From X (got on it by following links, I never liked twitter).
THIS is pure offensive insanity. Adobe is claiming royalty-free rights to copy and make new content out of customers' assets. Adobe is claiming that they can then sub-license customer assets to OTHER companies. They describe a "reasonable" use-case, but describe no limitations.
So we can take (scrape) whatever we want. I don't know about you but I don't want adobe to have any access to my work at all!
So not only can we take (scrape) your stuff we can also sell it! It's amazing these guys can walk, the b...s on them.