Thanx iam717! Been retopoing the torso and test baked it in Toolbag. Really pleased with the result. Don't really know how this thing will animate in Unreal so keeping it open for adjustments on the fly.
More progress, I’m planning on using decals to break down the wall and the floor a little bit more, as well as further set dress the scene with existing props.
i will also add content to some computer screens.
Any additional feedback will be greatly appreciated!
Best way to check for flipped faces is to enable Backface Culling. In Max you do this in Object Properties. Then just tumble the viewport, it’ll become quite obvious what’s looking inside out.