the robot is only going to recycle the misinformation this is a subject that cannot be googled because at least half the people who write with 'authority' on the subject are wrong.
The one good source of information I've found - and the only one I hand over to artists who encounter this - is the sticky thread about wavy normal maps on this very forum.
" I am getting so accustomed to chatGPT I am not sure I would be able to work without it later when it sure will have to cover its losses and charge people for real money /cancel cheap subscription. "
That's bad. A generation of people who can't think for themselves. But that's what they want and here we are.
I made a lightsaber! It was mostly box modelling and some sub div with a bunch of booleans and the low poly is 5,112 tris - not a particularly complicated mesh but not exactly optimised properly either. I spent some time going through the lightsabers in the Jedi art books and also in Jedi: Survivor just to see if I could keep it in line, but this is maybe a bit simple. I still like it though
My substance painter trial ran out so, after finally buying Marmoset Toolbag 5 in a sale, I took this as an opportunity to try out texturing there, taking advantage of vector shapes to add more detail. Also added a little greentooth because why not! I'll be the first person to say that I am not a fan of hardsurface person but something like a lightsaber is always fun to mess about with.
I also managed to set up a rigid body for the hilt after a bunch of trial and error! I imported the lightsaber as it's own skeletal mesh and in Unreal added an additional bone to drive the rigid body. I leaned on these tutorials for help: tail physics and this walkthrough Set up the colliders, 1 for the lightsaber and 1 for the hips to have something for it to collide into. I also set the constraint of the new capsule to be limited in swing and twist motions and set the physics type of the capsule to 'Simulated'. Created an anim blueprint with rigid body, retargeted the animations for the updated skeleton and added this anim blueprint to the post-process anim blueprint slot for the lightsaber skeletal mesh and BOOM, it bounces!
Next up is to actually make the light part of a lightsaber, hoping a friend can help me out with that one.
It is more worthwhile to invest the time into yourself than into LLM.
LLM is a service currently being offered to you for free. Let's investigate this. Currently AI data centres consume ~2% of all the power on earth. Trillions of dollars are being spent giving you a service which is 100% free.
You are giving it your time and attention.
You are learning to become dependent on it.
You are giving it all your ideas, all your plans.
You are training it to become smarter.
You are teaching it how to talk to you, how to play you, influence you, introduce ideas to you, control the direction of your development and your thinking.
It is training you to become its puppet. You are working for it. It is not working for you.
Nobody decided to be nice to you and give you trillions of dollars for free. Look around you - is that the kind of idyllic reality we're living in? The people in power are not interested in spending all that money to be nice to you. Once you rely on LLM, once you can't make decisions without it, once you go to it every time you need something, well, then they'll say they can't keep spending all that money and giving you the service for free. They'll have to charge for it. Reasonable, isn't it? Then you get cut off. Now you can no longer code. You can no longer make videos and art. Because it was never you in the first place. Now you *need* the service as you are nothing without it. You were using a trillion-dollar service and you thought it was going to remain free, like some charity. Not an advisable strategy.
Instead of investing your time into training their LLM, read some technical manuals. Study. Learn tools, technologies, apply yourself, build your human skills and abilities. Don't believe the someone is going to continue to spend... trillions of dollars... without expecting something in return.
I think I've refined these models more than I've refined spice melange in Dune: Awakening at this point but I'm constantly seeing areas to improve or fix