thomasp said:In other news I have an issue with Blender where it sometimes (a few times during a work day) just crashes to desktop on fairly simple operations in eevee with the Windows event viewer listing an "NVidia OpenGL driver error 3 subcode 7" and tells me "Unable to recover from a kernel exception. the application must close."Updated the driver to a recent Studio one, updated my LTS version of Blender 3.3 to the most recent release and set the graphics driver to maximum performance mode which is what the web recommended to solve this error. No difference. The only thing that seems to greatly reduce the number of crashes is to start Blender with the flag--debug-gpu-force-workarounds
. That keeps things workable for now. Just wondering if disabling GPU extensions is a concern for features and reduces performance measurably?I'm not even sure how I picked this up - stepping through the versions Blender used to be rock solid for a good few of years, on this machine as well. And the configuration didn't change, only Blender got moody. Can't get other applications that tax the GPU to crash either (so far).
Alias Maya and Kinetex 3Ds Max as they were before Autodesk, offered built-in baking. Its still there now Render to Texture afaik its called where you can choose types of maps you want to bake including lighting.5rettski said:All of these have given me very good ideas, but what about baking? I've seen some people say that it's a similar process? What software was used for baking and whatnot?
Hi everyone! Very happy to share my latest project, the Winchester 1876. It was a great challenge to recreate this piece of the old west. Hope you enjoy it.