I'll be updating my portfolio soon with a slew of the weapons and props that I did. We also have Snight and GameDev here on polycount who also worked on the game...they might be updating their portfolios as well :D
Found this little gem over at gamedev. Arguably funner than Unreal 2007 and better creative direction too! http://www.gamedev.net/community/forums/topic.asp?topic_id=467483 It's only an alpha build though, so if you tab away it will crash.
Using these non-default settings that ott and gamedev mentioned are also much better for your render to texture normal / ao maps as well. The result will be much smoother. I tend to use catmull-rom and then max 2.5 or hammersley..
Indeed, it is! I've lurked sites like gameartists, cgsociety, gamedev, and the like for years, but I haven't been to Polycount in a very long time. After seeing all the buzz about it's new website, I decided to sign up.
streaming our recap episode of 2013 in a couple minutes: [ame="http://www.youtube.com/watch?v=niXu-4Kk3uc"]The Gamedev Cast 2013 recap: LIVE - YouTube[/ame] taking live questions, so tune in! (and share plz)
i'd agree with eq. I dont see much of a difference between using a high end quadro and nice gamer cards. However, rendering time certainly is improved with the quadro at work. but thats not so much gamedev related.
http://www.leighvanderbyl.com/texture-painting-faq/ its from vfx industry professional texture artist, but i think is applicable to gamedev. If you wanna do something stylized, paint textures by yourself and use photos for realistic work
hmm. about the 2nd option - do they offer a full university/college programm (4 years) with a diploma? or is it more of a 1year bootcamp? honestly a recently opened private programm where you dont know much info about them doesnt sound super trustworthy. It would be better if you could get more info on them i think. Also…
if I were you I'd make some awesome art, then post on gamedev and see if you couldnt find yourself a partner. Its near impossible to find someone for a giant project, but for a small possible one there are usually a few interested people.
Hello, I have started characters sculpting 2 years ago and I'm trying to accomplish my portoflio and meet with gamedev requirements. I'm conscious my portfolio will be as good as my worst published work. And therefore to avoid being rejected at first look, I would kindly ask for your review. I have made plenty of…