I wanted to share with this group a live webinar we hosted where I gave a live demo of using USD in 3ds Max, Maya, Houdini and Unreal. https://www.youtube.com/watch?v=BSgl7A7QMSs I encourage anyone interested in USD for Maya or Max to reach out to me any time. We'd love to hear from anyone, regardless of where you are in…
Thanks for the quick replies! You helped me a lot, cause meanwhile I found out that at least one of the exporters ("Enhanced MD3 Exporter v3.0") definitely works with Max 6. There is another list about compatibilities on www.maxplugins.de which is pretty similar to CrazyButcher's: >Max 1 plugins only work in Max 1. >Max 2…
miauu's Manage Links is updated to version 1.6.2 Changelog: When the old SKP importer is not installed the "Use only old SKP importer in 3ds Max 2022+" will always be OFF
Which modeling program are you using with V-Ray? If in 3ds Max I would suggest using a VRay2SidedMtl https://docs.chaos.com/display/VMAX/VRay2SidedMtl You could also try VRayMtl with Translucency. https://docs.chaos.com/display/VMAX/VRayMtl#VRayMtl-Translucency
Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…