Looking good, keep at it. I would continue work on sculpting some form into the body suit underneath the armor pieces, and think about how it transitions into the armor and how they attach. Also, when it comes to high poly models that you are going to bake normal maps from, in the end the only thing that's important is…
Im a traditional painter in my spare time and I put my stuff on DA and actually it was very useful to me as I dont know many painters in RL. I ended up with a bunch of friends on there that were great for crits and some of them were very highly qualified and career painters. Yes theres the lameboi emo twats and the naruto…
Hi all! I'm making Kafka, a character from Honkai Star Rail. As you can see below, Star Rail has heavily stylised anime characters. However, for this project I am aiming for a realistic depiction - so almost like someone is cosplaying the character in the real world. The character will be game ready by the end of this. I…
Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is based on the Dota 2 shader system and rendering. Those shaders offer the same features as the one used in the well known Moba game : Dota 2 but for Unity ! To see…
Did not want to combine the previous 3D heavy post with this 2D heavy one. Some drawings I recently did for a concept I'm working on: I've already done more than those, but I haven't found the time to upload any. I did however upload a video of me drawing some of them. Drawing I also did a speedpaint of a sea monster:…
Hey everyone, this started out as an anatomy study by trying to make the whole body from scratch. I decided to try making a realistic gameready character for my portfolio out of it. I think there are some mistakes with the anatomy so far but I can't really see them so I'd like some feedback. The character is Revy from the…
Hey there, This is my first post in the community trying to share some of the work I am currently working on. For my final year personal proyect at Teessiode Uni, I was creating a 3d Character based on the 'Lost Boy' world by Ash Thorp. http://www.ashthorp.com/lost-boy Here there are some pictures of the development…
Hey Polycounters! It's been a while since my last post as I've been doing a good job lurking in the shadows. However I wanted to share with you a piece of fanart I've just completed: Avacyn, The Angel of Hope. I'm sure the MTG fans out there will recognize this (not so little) angel. Despite being an incredible (albeit…
Haven't posted here in a hot minute! Decided to pick up a new project and work on some fanart instead of just a concept. I chose Ellie Langford from Dead Space 2. Work in Progress shots: I wanted to update her clothing with pieces that I felt like she'd be wearing now, but still wanted to keep the initial shapes from the…
AN EXPLOSION OF YOUTH! FUZZY EYEBROWS! DRUNKEN BOXING! I'm not much of a Narutard myself, but I wanted to do some fanart of Rock Lee. He's a natural user of the Drunken Fist technique, automatically making him the most awesome character in the series. I wanted to model him up low poly and put him in some drunken boxing…