Yeah we make mobile games in unity at work, it is powerful but those big features like normal maps and light probes do hit performance quite heavily. You would have to be very careful how you optimise your game if you are using per-pixel lights and normal map shaders. You can use unity vertex lighting and lightmaps and…
Have you guys seen Shadowgun? Very impressive (visually probably the best iPad app I've seen) so far. Was made using the Unity game engine. Here are some more details on the tech behind it: http://blogs.unity3d.com/2011/06/08/advanced-shading-and-lighting-for-mobile/ Thomas P.
Hey all, I'm making this environment using Unity3D. There are a lot of cool Unity mobile game and I think it would be cool to make an environment for a mobile game. This isn't the first time I've used Unity but it's the first time I've used it to create a sexy environment. I'm kind of inspired by games like Metal Gear on…
Hello, apologies for the potentially "google-able" question. I'm struggling to understand why AO needs to be it's own map in modern renderers. Is it only relevant for baked lighting in Unity/UE? I know many stylized games or mobile games simply bake this information into the diffuse. Why do platforms with extra processing…
If your hand painting I suggest no Normal Maps. They wont blend well with your Style. With this style you should remain painting in your Highlights & Shadows to fake the Normal Map. I use Imgur works best for me, Fast & no one ever see's them because people only see the Images with Ratings. As everyone else has said turn…
This is something we're looking into a little bit, but no concrete plans at the moment. Right now Toolbag and Skyshop are two totally different apps, but getting them to work together in some way may be an option down the line. Marmoset Skyshop is a set of tools for generating image based lighting content from panoramic…
keep in mind that technology advances. People working in mobile games a few years from now will probably have other skills than people who work on mobile games now. Mobile GPUs will be able to push more polies, offer better lighting models, etc. And there will be studios who will want to make use of this. Look at unity,…
Finally have this track taken from 2d concept to full 3d environment. Proud to finally show off the first outdoor track for SKR (Glen Meadows). This is still a WIP, but very near to completion. Next up - to be placed into Unity and lighting baked in. As you can see from the face count, this environment came in very…
Hello Technical Talk Gurus, I'm working on a racing game for iOS/Android and I'm trying to figure out a good way to pull off a sand storm effect (with directional wind) for one of the tracks. The game is being made in Unity, which only supports soft particles in differed lighting (which is a no go for mobile). Any ideas on…
Hi guys, I'm working on a street basketball environment based in a city and need some tips and feedback. I have gotten the basic look that I want in there but would appreciate some help on how to enhance it. Since this is going on mobile I'm quite limited when it comes to shaders but i have some vertex gloss, cubemap…