I'm cool with doing away with parties, but when it comes down to the final voting I prefer only two candidates so that the majority declares the victor. If that means I have to afiliate with one out of two parties to ensure a majority, so be it. If a candidate, especially in the primaries, can't maintain a broad enough…
May I introduce to you an exciting new training video brought to you by Eat 3D.com. Discover the process of using Unreal Materials to create effects on different elements. Become exposed to Kismet, Matinee, and Cascade and learn how to control the effect in your scene. In this demonstration the instructor starts off by…
Yo My first post here, although I'm on Game-Artist (as Blaze_Kick) and GameArtisans (AcidWire). I'm an environment artist with 5 years of self-taught learning and a teeny bit of indie team experience. I'm working on a shiny new portfolio to get further indie or mod experience over the summer and then see if I can find a…
Here's a second take on that earlier concept: I think its a step forward, but its not where I want it to be yet. The biggest issue I had with the previous transport cell was that it looked like one solid object when it was supposed to look like three. Now it looks like three objects next to each other, when it should…
Bah... I'm slowly but surely getting bored of this guy... its been fun, but I need something new. I wanna get the weapon done, and I've rigged up a quick pose, but besides that, I "think" I'm done... but obviously it isn't truly done. I wanna either work on a low poly model to help with some texturing practice, or make…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). The instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps. Once the…
Valkyrie Entertainment is looking for experienced 3ds max or Maya generalists for contract, fulltime or remote work. Requirements Portfolio must showcase quality next-gen samples Strong modeling & texturing skills Ability to model both hard surface & organic objects Strong pluses Traditional art skills Zbrush/Mudbox work…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com ). This video is one of a kind and focuses on demonstrating a next-gen process of creating a high quality damaged pillar using 3dsmax, Mudbox, Photoshop, and Unreal Editor 3. The DVD has been critically acclaimed by many…
I've updated the Outliner to version 2.1.3:* [Feature] Issue 51, Added user color scheme file to userscripts directory.* [Enhancement] Issue 54, added "show frozen in gray" to contextmenu.* [Enhancement] Added "Set focus to search field on open" option.* [Bugfix] Issue 53, 3DConnexion camera causes flickering.* [Bugfix]…
Over the last few days at my day job I have read all 51 pages of this thread. You guys have a lot of knowledge to share about the process and a lot of really amazing works. Thanks everyone for your contributions. Could we get an update to the first post please Zipfinator to reflect that the DOTA2 tools have updated so that…