Blender basics, shows how to align vertices and distribute vertices using Free Addon. Happy sharing and I hope this helps. #blender #b3d #cgian Watch here, https://youtu.be/Y0OPfZmFifg
Hi, I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…
miauu's Live Measure Pro is updated to version 3.5. Changelog: NEW: + The closest/farthest from object's center vertices and two most distance vertices will be displayed in the viewport. NEW: + Added a Sidebar with buttons for faster access of measurements. The sidebar can be toggled via the Settings panel.…
That's so strange, it's not working for me despite following that guide. This is my before and after unwrapping using Unwrap Pro and pinning down some eyelid vertices: As you can see it goes completely nuts and screws up the unfold after I pin down some vertices and hit unwrap again. Even after holding down the space key…
hello, just wondering if theres some way to append vertices in 3ds max without messing up the current order of vertices? e.g all the vertices should have their current IDs, so if i select vertex 1, it should be the one at the front, and not all of a sudden the one at the back.
Maybe it's possible with bpy. but i don't know if you can store custom data like that on vertices with python. It doesn't even need to work procedurally, it just needs to be one button for lock and another button for snap. each vertex on the lp would need to hold a unique identifier for their respective hp vertex so they…
Hello, in blender there's a function that if you have a bunch of vertices selected and then click "to sphere" the vertices arrange themselves going round like a circle. Is there a similar function in 3ds max? Thx for help!