lol 3D art is a life-affirming job if you actually get paid your worth. The only thing keeping me sane these days is gamedev. Can't wait to get out of this meatgrinder that is art. It's been made abundantly clear to me now that everyone is a selfish incompetent prick unless proven otherwise, and nothing has ever been…
Hi guys! I would like to present you my Lighting Art Course - Link In this course, I'll show you how to set up lighting for a variety of situations. Whether it's overcast weather or natural light in a cave. You will learn a lot of theoretical and practical information. I will also explain how to balance your lighting and…
For about a year now I've joined teams and the projects either flopped due to members bailing or a roster where no one knew what it took to complete the game.(i.e. no one is on board that knows rigging well enough or the programmers are very inexperienced) My school didn't offer me an oppurtunity to work as part of a team…
some links to help You make a choice : EPIC - UT 3 http://udn.epicgames.com/Three/UT3ModHome.html http://www.3dbuzz.com/vbforum/sv_home.php ***(look for gamedev / UT3 ) VALVE - L4D http://developer.valvesoftware.com/wiki/SDK_Docs CRYTEK - CRYSIS http://doc.crymod.com/index.html http://www.crymod.com/portal.php :poly142:
These Houdini articles are fantastic. I'm a firm believer that Houdini is going to become a critical toolset for 3D, and particularly for gamedev. I'd highly recommend hiring for people who have some Houdini experience, or learning the software if you are already a 3D artist. The nodes-based approach is quite easy to get…
But that's what they're all afraid of. It's what I'm afraid of. You'd be happy to have this as a hobby, which is the best thing ever. What grads want is for gamedev to be their day job, and playing games to be their hobby, I know that's definitely all I did while doing menial jobs for 3 years.
Thanks! Hah, 10 years for small test is really looooooong development cycle :) I was polishing my skillset and researching gamedev from different aspects to choose right way for my beloved games ideas to realize. Now I am head-on and really happy^^ Glad you mentioned!
Application deadline March 21, 2014 http://1.bp.blogspot.com/-JulDbsXJJcE/UwaRCRhw_hI/AAAAAAAAPcU/m_7H_-TVdBE/s1600/Story_Initiative_Flyer_Spring2014.jpg http://www.dreamworksanimation.com/company/careers/outreach/story How this is relevant to gamedev? Well for one, Blizzard's been hiring storyboard artists for their…
Hi. I have experience more then 5 years in gamedev. Now i'm looking for new interesting projects. I'm working in fantsy-WOW style, or looking for nextgen graphics level.:poly142: Also have an extended version of portfolio in pdf format. Work only in commercial prjcts.. contacts- skype: nizarit1 -no mobile games or…
If your goal is to build a game as fast as possible then you will probably be better off using an existing engine. There's still plenty of reasons to write your own engine: you'll have full control of how everything works in the background, you won't have to pay any royalties to third parties, you will fully understand how…