WIP WIP WIP :) So after switching the image I saw that my composition was kinda stifling so I changed the image to a 16/9 ratio to gain some space . I also detailed the background more, even if there is still a lot of work to do until friday night! PS: I'm re-making the top pf the watch because the old one looked odd to me.
is this a good deal for you? HP ZBook 15 Intel Core i7-4800MQ Processor with integrated Intel HD 4600 graphics Intel QM87 Motherboard 15 inch Screen, 1920 x 1080 pixels with a matte finish 16 Gbytes of RAM (supports up to 32 GB) NVIDIA Quadro K610M GPU Hitachi 1TB GB 7200 RPM Hard Drive 256 GB SSD
Hello, I am looking for advice on how to combat an issue. Process: Sculpts in Blender -> Baking in Marmoset -> Texturing and Channel Packing in Designer -> Import into UE (Compression Settings BC7, DX11, optional A; Sampler Type: Linear Color) I've been getting data loss in my normals when trying to recalculate the blue…
You don't really have much choice - it's a kernel based filter whichever way you look at it and since it's parallelised already you have limited options in terms of making major speed improvements . The only way it really gets faster is to do less work. If you chain 8 of these with kernel size 16 in a row it will be a lot…
5% of 4k is 192x108 pixels. With a 28" 16:9 monitor that's a viewable area of about 2cm square . So. No, thats not true and your premise is flawed. As far as the existing methods used on flat screens go.. you're looking at rendering 30-50% of the screen at 25% resolution. It's a pretty significant saving - has to be or you…
i was creating a weapon for my portfolio and when i created this barb wire (it is 3 sided cylinder copied over one another and joined then use a curve wrap deformer on it) this was the way i created uvs for it. i was wondering if there is a more efficient way for uving the barb wire as this way of uv mapping with 8 or 16…
Yeah Plumbing is a bit hard on the knees TBH, but the money is really good in the UK I have refurbed several houses on my own, was a real pain though That blue bath weighed 16 stones and I had to drag it down the stairs on my own, but later found out it was just best to smash it up with a hammer and take it down in pieces…
Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tg Product Link: https://www.artstation.com/a/7088305 Accompanies: 104 .TIFs 104 .PSDs VDM Zbrush - Separated by Categories Tutorial How to use in Substance Painter…
I have been working on this on and off for about a week... an hour to two hours a day. I found this little camera at a yard sale and decided to make this my next piece to practice material definition and texturing. Most of the base materials and colors are blocked in. Any idea why I am getting the camera in the reflections…
This is my first attempt at hand painting a texture, this will be titable, I want similar look like wow , I have read the forums and looked at some of the tutorials, but I am just making sure I am heading the right direction. Only two in middle have been done. Any crits would be appreciated . I am using GIMP as a painting…