Hope this question isn't too dumb. Dug around and didn't see any topics. Examples are circles, but could be any shape. Assume little to no curvature in the shape, mostly flat. What's more efficient pattern for game engines? Least likely to have smoothing or other errors? For instance, I know mudbox isn't a game engine, but…
Been using X Normal for my bakes, but decided to use Max for my latest character. I've tried both scanline and mental ray, but both seem to have problems getting dark right where the geometry is at it's lowest point. This is the case for all bakes. Clearly visible on the hair circled: I've tried adjusting the AO settings…
hey ! iam semi new to modeling/udk and ive made a very simple wall to test out vertex painting in UDK i followed a tutorial but somehow something goes wrong with me i press Ctrl and dragg on the wall ( i can see the circle ) but it doesnt paint anything on it ? if someone can help me that would be great, i have the nodes…
hey ! iam semi new to modeling/udk and ive made a very simple wall to test out vertex painting in UDK i followed a tutorial but somehow something goes wrong with me i press Ctrl and dragg on the wall ( i can see the circle ) but it doesnt paint anything on it ? if someone can help me that would be great, i have the nodes…
I'm very new to substance designer and am trying to create a hedge like material http://www.plantandflowerinfo.com/images/arboricola.jpg I've reverse engineered a substance to make the leaf, but I can't for the life of me work out how to do a circular array with having some leaves larger than the other as per the reference…
Want to set my normal angles on this object to the same angle but cant seem to find the function to set the normals to a specific angle. Also I tried using the edit normals modifier and found that my polygon selection did not carry over from my edit poly selection. Anyone know what I'm doing wrong? I want to make the areas…
Getting use to micro mesh but so far having some issues. When I pick my micro mesh obj I get some large gaps in random areas. Here's an even more extreme example with an oval micro mesh instead of the circle. Also brings up another issue. Trying to use the Spin Edge feature, but I can't select the individual poly faces to…
Hey, currently making a character but having difficulty understanding the topology of it, I've been trying to look at countless reference and tutorials but feel like I am at a point that I'm going in circles. Unfortunately I am not allowed to upload it on the internet but would anyone be willing to have a look one on one…
I am having trouble with certain areas, thought I might get help from you guys :D 1)http://prntscr.com/7l4as3 I cant add these support loops because if I will I will ruin the shape of the barrel, the cylinder 2)http://prntscr.com/7lioaf if I add these edges I will ruin the shape of the circle http://prntscr.com/7liotd,…
Array Placement Tool is 100% made in blueprint. Allows You quickly place object on scene. It works similar to array modifier in Blender. With Array Placement Tools it is possible rapid placement elements like fences, columns, walls, trees, Lamps etc. on Yours levels. Thanks Blutility functions you can use array like stamp.…