Lumion is looking for a passionate technical artist who creates and polishes the 3D animations for our software’s extensive animated character library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's…
presents you... Dear Community, The Critical Point: Incursion team having hit major milestones and looking to boost the team further with additional reinforcements and are now looking for the below members of staff to join our ranks:- - Effects Artist (casade, photoshop experience) - Uscript Coder (general gameplay and…
Hello, PC. I'm a newbie here, but I've been dabbling and learning technique for a good decade or so at this point -- this is my first time seeking heavy and serious critique on a project, so I'd like you all to be honest with me on how it looks and feels. To begin with, some background: I've been developing a fantasy world…
Good Evening Everyone, Our name is AMaLI Games and we are looking for new individuals to join our team. We are a people-first organizations and seek to utilize or skills, experience, ambition, passion, and drive in-order to effectively and efficiently deliver a unique and user-friendly gaming product. We are looking for…
This is a really tricky one to critique. I think others have talked to main points - Color, lack of interest/importance/focal elements, light attenuation, etc. Is starting from scratch an option? Is using 1 light an option? I think if you're able to have a clean slate and ask yourself what you'd like the viewer to pay…
fucking awesome sketches! god damn I'd love to be able to sketch out my animations! the animations on your site tells me you know how to animate and hopefully you'll take this up to the same level that you've got for most of the stuff on there! the walk to me is fairly weirdly paced and has lots of twitches going on on the…
@jacquechoi Right now sort of... the only major difference would be the difficulty disparity of elite enemies, they spike well above act bosses right now at times and the obvious exponential damage curve the difficulties take (they say they're changing this though). Currently these differences have a major affect on how…
What Stepp said. I also started doing env work on Insurgency because we were short of env artists and because my PC could barely run the game back then :P It was a great experience and now I have the honor to work in person with some of the old school members of the mod. One thing to expect when joining a mod, is that you…
Hey there! It's cool that you're specifically looking for lighting feedback, and it's equally as cool that you're taking a lighting for games class! What engine are you using? This might help inform critique. Are you able to adjust your composition? Looking down on the flat expanse isn't helping to establish depth, and…