I am having a hard time making tear's in Maya for import into Zbrush. Particularly, my character has torn sleeves up to his shoulder. I have imported clothing from Maya into Zbrush which look pretty good. The problem is when I add the subdivision's onto it, the tear's that I have made don't start looking like tearing…
I've posted this on the ZBrush Central forum aswell - but I know some of you guys arewell versed with the ZBRUSH import / Export pipelin aswell - probably more so than alot of people on the ZBRUSH central site. I have been working on a model that I started in 3DSMAX, imported into ZBRUSH and detailed it up to level 5. I…
For those people who have problems with zbrush opening a new instance of maya per zbrush->maya GoZ go to zbrush => preferences => init zbrush. Finally everything is working !!!!
Hey guys! I was wondering if anyone had a tablet friendly custom ui for Zbrush they wouldn't mind sharing? Looking for something a little less cluttered then default Zbrush.
So my first time doing a tree right out of zbrush using zsketching...finished...now, what's the best way to get it out of zbrush and retopologized down to 6000 polys? UV wise should I let zbrush do it automatically, do it myself within zbrush, or after getting the low poly unwrap in max/maya??? Pic wise, the left is at…
Does Zbrush have a setting where it ignores NGONS and just leaves them be? I don't want Zbrush to auto fix NGONs when importing and OBJ manually or through GOZ. Is there a setting in Zbrush called ignore NGONS or if encounter NGONS, do nothing.