I like the Starbonk, thats some great photoshop. I also had a bat with nails idea but i dont play as scout much so I decided to leave it to others. I think you can distinguish it from Swizzles Pain Train if you keep the Bats original from mostly and make the nails small. As for the Stun gun...I dont see that as a Scouts weapon. He seems to prefer improvised weaponry
I also don't like the Stun gun.
From what I understand it is a weapon you have to be at melee range to stun people with, and at melee range you're better off trying to kill them with the Scattergun/Fan rather than wasting time trying to stun them.
Currently getting clarity on this theme thing because everything I posted above are legitimate model swaps and attribute changes. There are no custom animations and they could be popped in quickly.
Simski- do you have a thread so I can see how your objects revolve around a current theme? So if I wanted to go space theme I'd need a phaser pistol(animation change), a lightsaber, and a boba fett helmet? I can hardly see them putting these in game. I'll do my best though to modify what I have to bring together a cohesive theme.
Swizzle- thanks! I'll do what i can to make sure that it isnt confused. I had the bat with nails idea before the pain train was out....should have got to it first, lol. I will have to work the texture to make it look different.
Enderstaley- Yeah, maybe I should rethink the stun gun....maybe I should change it into a taser, zapping for 2-3 seconds might be worth it.
Spetch by theme I think it means like something connecting all 3 items together, such as my theme is baseball (Its over used but very fitting for scout) and with the whole stungun taser thing, its 1950's so were those even invented? and it doesn't really fit scout's personality, love the bat idea tho, maybe go with a thuggish theme to go along with it, liked most of the ideas keep up the work
Simski- do you have a thread so I can see how your objects revolve around a current theme? So if I wanted to go space theme I'd need a phaser pistol(animation change), a lightsaber, and a boba fett helmet? I can hardly see them putting these in game. I'll do my best though to modify what I have to bring together a cohesive theme.
I have no thread.
I feel shameful to admit that I have no talent as a modeler yet, and I currently just like to give advice on the visual aspect of people's content.
When we mean it should follow a theme, we mean that they should make sense on Scout. They should fit TF2's 50's theme, they should fit Scout's background and personality, they should fit his role.
If you read what I said in the Notorious Pyro thread, ignore that... I realize now that I let myself get too confused by hearing other people's interpretations of the rules :S
Alright after much thought I've narrowed down my items.
My theme is- "Finish the Job!"
Items-
Mann Co Milk- Gets you moooovin! The Short Fielder- (Pepper-box pistol) Shoot em in the back! The Nail Biter- (Bat with nails) Smack em in the front!
Just modeled manco milk below. The liquid is very similar to that of the Jarate. I wanted to make sure there was no problems animating the milk. I'll lay out uvs and texture later. Gotta get the others done first.
Perhaps you could use the theme of a delivery boy?
Bike riders wear helmets. Delivery boys at the time (be it newspaper, milk, or w/e) would probably use a bike! (you could even use a newspaper with a bat inside to fit the theme)
Fitting items into a them isn't easy. So far I havent seen a thread with guidlines to what themes are acceptable and what are not.
Anyways, you can use the milk to power up and help you "finish the job." I'll let Valve add their own specs.
I'm changing the Pepperbox to a remington Elliot which was used from the late 1800s to the early 1900s. This will enable me to keep the Scout's hand position the same. This gun was used to take someone out fast back in the day. concept coming soon.
I like the short stop a lot, it's a nice viable replacement for the pistol and has a great name. I bet if you combined that with having natascha-like stopping power effect that would be really successful (and really frickin' annoying to pyros and charging demomen)
According to what I understood, you have to make a unlock for each slot, meaning. At least I've seen some people be knocked off because they made more than 1 melee unlock.
If what I say is correct, I suggest you to keep the pistol. It's better than pancakes!
Thanks. My previous post mentioned trying to tie it into the primary. Is there a thread where it says you have to make each slot? I need to forward this on to some others.
Thanks. My previous post mentioned trying to tie it into the primary. Is there a thread where it says you have to make each slot? I need to forward this on to some others.
There is, but I've forgotten where
I just remember seeing people who wanted to do 2 melee weapons, who was then told to cut it down to one so it would fit the rules.
I'm not sure though, just wanted to let you know so you don't spend time on something which is against the rules.
nail biter is another popular bat replacement, so i'd consider looking elsewhere for inspiration.
Is someone else else doing this cause I posted it first and have had the idea for some time. Send me a link. Just because the pain train has nails doesn't mean I shouldn't make this item. Visually they are totally different. The pain train was not my inspiration for the nailbiter
Even if you can make 2-3 items for just one slot, I think you have a better shot if you spread them out. You could actually make that pistol a Scattergun replacement using the FAN animations and give Scouts a third primary option.
Thanks man. I appreciate the image. I'm taking reference from 10 different guns atm and one of them is a derringer also. I like the style of the derringer, but the hand grip is too curved. I'm doing my best to match the original model proportions so it's a model swap. The dev team at valve wouldn't have to reposition his hand on the gun. I will post an image as soon as I can.
nice idea with the 4 barrels, i'm torn between whether these barrels are good together or should better have some space inbetween. but i wouldn't know how it'll work then
so i say, good work and don't listen to my random gibberish
Replies
I think Demo needs some more lovin' for example :O
perhaps a challenge?
looks good.
From what I understand it is a weapon you have to be at melee range to stun people with, and at melee range you're better off trying to kill them with the Scattergun/Fan rather than wasting time trying to stun them.
Simski- do you have a thread so I can see how your objects revolve around a current theme? So if I wanted to go space theme I'd need a phaser pistol(animation change), a lightsaber, and a boba fett helmet? I can hardly see them putting these in game. I'll do my best though to modify what I have to bring together a cohesive theme.
Swizzle- thanks! I'll do what i can to make sure that it isnt confused. I had the bat with nails idea before the pain train was out....should have got to it first, lol. I will have to work the texture to make it look different.
Enderstaley- Yeah, maybe I should rethink the stun gun....maybe I should change it into a taser, zapping for 2-3 seconds might be worth it.
I feel shameful to admit that I have no talent as a modeler yet, and I currently just like to give advice on the visual aspect of people's content.
When we mean it should follow a theme, we mean that they should make sense on Scout. They should fit TF2's 50's theme, they should fit Scout's background and personality, they should fit his role.
If you read what I said in the Notorious Pyro thread, ignore that... I realize now that I let myself get too confused by hearing other people's interpretations of the rules :S
My theme is- "Finish the Job!"
Items-
Mann Co Milk- Gets you moooovin!
The Short Fielder- (Pepper-box pistol) Shoot em in the back!
The Nail Biter- (Bat with nails) Smack em in the front!
Just modeled manco milk below. The liquid is very similar to that of the Jarate. I wanted to make sure there was no problems animating the milk. I'll lay out uvs and texture later. Gotta get the others done first.
read...
No need to get sassy... I skipped over the bulk of that post and missed it.
Anyway the theme doesn't seem to tie the items together very well. Pretty much anything can "finish the job". Your item ideas are good though.
Bike riders wear helmets. Delivery boys at the time (be it newspaper, milk, or w/e) would probably use a bike! (you could even use a newspaper with a bat inside to fit the theme)
Anyways, you can use the milk to power up and help you "finish the job." I'll let Valve add their own specs.
I'm changing the Pepperbox to a remington Elliot which was used from the late 1800s to the early 1900s. This will enable me to keep the Scout's hand position the same. This gun was used to take someone out fast back in the day. concept coming soon.
Like before, it's a modified Remington Elliot, 4 shot. The front will flip forward like the force of nature.
I like that the pistol is 4 shots. Giving the Scout another gun with a spread shot, because he totally needs another.:)
Thanks Frump. I'm still working out the details with the gun. I may end up changing it to a primary to replace the scattergun.
Isn't the milk and the pistol both secondaries?
According to what I understood, you have to make a unlock for each slot, meaning. At least I've seen some people be knocked off because they made more than 1 melee unlock.
If what I say is correct, I suggest you to keep the pistol. It's better than pancakes!
However, those items you do have look good.
I just remember seeing people who wanted to do 2 melee weapons, who was then told to cut it down to one so it would fit the rules.
I'm not sure though, just wanted to let you know so you don't spend time on something which is against the rules.
Just pointing that out.
Is someone else else doing this cause I posted it first and have had the idea for some time. Send me a link. Just because the pain train has nails doesn't mean I shouldn't make this item. Visually they are totally different. The pain train was not my inspiration for the nailbiter
Raul- sup man! This is a fun comp you should join. Tf2 is definitely in my top 10 games.
and the short stop is awesome! great name, great looking gun
love the milk man hat too, all your stuff is rocking dude get at it
edit: found this sweet deringer from the 60's, figured id share it regardless if you use it or not
Oh, that gun is sweet. Looks perfect for the Spy, hmm...:shifty:
so i say, good work and don't listen to my random gibberish
This quote just completely ruined the entire concept for me.
All item names are subject to change
It's a RED company. I can't find a suitable BLU one. Maybe you can come up with one.
EDIT: and don't forget about this!