I'm in, bishes.
For a while I've been thinking about doing some custom weapons for the Medic, so this is as good a chance as any.
Idea-wise, I only have a replacement for the Bonesaw so far, but I'm going to throw some concepts up here pretty quick to hash out ideas.
Finished!
Replies
You get some pretty interesting stuff when you put "surgical saw" into google images. The very first option is a Civil War era saw and bore with hand crank, kinda like an old manual egg beater.
Some other interesting stuff on the same page.
I saw those hand crank saws and thought they were definitely pretty neat, but it seems that the contest is more to just replace existing models. Since the hand crank would require new animations, I decided to go with something more modern. I'm definitely going to try and keep with a retro 50s/60s pneumatic tool vibe, though.
Since you guys liked #1 and #7, I thought I'd throw together some more variations on the two combined.
I'm considering a few possibilities about what to call it. I'm leaning towards "battle medic" or something having to do with healing and combat. I have the idea in mind, just not a great title for it yet.
Muzz:
I considered doing one of those (and I still like the idea), but the main reason I didn't was because the crank would require additional animation. Maybe if it were a motorized version?
I'm not 100% committed to this idea, but I think it's kind of neat and warrants a little more exploration, so I played around with the thumbnails above and refined them a little. I think it needs more flair and more of that hand-made or heavily modified feel that a lot of TF2 weapons have, but at least it's a start.
Looking forward to seeing your other items!
Also how do you get such smooth geometric shapes using Photoshop? Like what tool do you use? I'm not quite sure if I should fiddle around with the Pen tool or just do some careful drawing on my tablet. Knowing what you use would help me out quite a bit!
I've been using a combination of the pen tool and a brush without shape dynamics turned on. To get straight lines with the brush tool, you can click somewhere and then Shift+click somewhere else and instantly get a straight line between them.
Also make it very colorful in regards to 60s electronic appliances. I think if you can make the drill look like a early version of a power drill that's more industrial and can blend its aesthetics with the TF2 world, I'm sure it'll pass the bill.
I don't think the idea of the power saw is out of place, but I certainly think the design is. I'm going to give it a while to cool off in my head before I do anymore work on it. I think I'll be able to get it to fit the TF2 aesthetic, but it's just going to take a fair amount of tweaking.
Since the hand saw idea is going nowhere fast at the moment, I decided to put some work into a needlegun replacement. I like the look of old water cooled machine guns, so I certainly drew some inspiration from there. I'm going to keep the syringes from the other medic weapons in the design, though; I don't just want him shooting bullets.
and i hope some of your medic stuff gets chosen,
from 1 doc' player to another
Yup, bigger and fewer needles is the current plan. And I definitely like drum magazines, so I certainly wouldn't mind having one full of syringes.
Psyke:
Thanks!
Zwebbie:
Sound advice, so thank you. This is the kind of input I'm looking for.
ScudzAlmighty:
I had a look at some medical injectors. While the newer ones are just cheapo plastic deals, older ones look freaking sweet. Thanks for pointing them out for me.
I tried incorporating some design elements of older German guns and medical injectors in these. Thoughts?
Also one criticism on your canister guns. I'm not quite sure how the needles are going to get through/into the barrel. All that's connecting them to the gun are the two little axles on each side. A suggestion to fix that would be to move the barrel up to the center and make the axle up front large enough for the needles to travel through into the barrel.
but 1 is nice and refined looking
I actually had the barrels misaligned in the previous concepts, so it's understandable that you'd be confused as to how the needles are supposed to get out. Anyway, they're going to shoot out the front of the cylinder and come out the (properly aligned!) barrel. It should make sense when it's in 3D.
Sparkwire:
Thanks for the offer, but I'm currently planning on only making things that could use stock animations.
Since people liked #1 and #4 (and I did too), I decided to do some variations on them.
http://www.teamfortress.com/contribute/tips.php
The modern look is definitely something that concerns me, so I'm going to try to stay close to the current look of the Medic's weapons with the more detailed concepts. And speaking of more detailed concepts...
I had a look at the needlegun and Blutsauger and decided I could safely add a little more detail to the front to bring it more in line with the existing medic weapons. I'm trying to keep the same feel as the others while also being a unique design. I'm not sure how successful I am at the moment, but I think it's some decent progress.
Anyways looking good. That was my favorite silhouette out of your last batch. Doesn't look like there's much more you can do for this.
What's your third item going to be?
NO! :poly124: The needles come out of the bottom of the cylinder! You can't make me do it! I REFUSE!!!! :poly127:
I was thinking about doing a medigun that doesn't directly heal you or your target, but instead makes their weapon act like a Blutsauger.
It started with people not wanting to be medic, and thereby i was forced to do so, and eventually it just became enjoyable.
nah.
- on the last pimp post, i'm interested in seeing how the gun/needler reloads? i can't see any mechanism/fucnitonal design for that (a suggestn, maybe it would fire slow and limited amounts of needles like 6 per cartridge..)
good work on the silohettes