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Hi all! Wip stylized character hpoly for bake. Im doing it in my free-time. More pics here:
https://www.artstation.com/artwork/od2Lq
Currently I'm working on a scene of my wyvern
Wyvern In Marmoset : https://www.artstation.com/artwork/V3XJZ
Work in progress of my scene : https://www.artstation.com/artwork/n1qPr
Here's a thing I've been working off-and-on since Thanksgiving. Any critiques?
Hey, I've been working on this model and I'm looking for some Critiques.
More pictures here : https://www.artstation.com/artwork/aBoyk
http://polycount.com/discussion/comment/2505757#Comment_2505757
new FX, now crazy swarm missiles!
A Soviet nuclear-powered battleship ShipGirl (KanMusu) modeled after great Tim Löchner's art.
Thread: http://polycount.com/discussion/180389/proyekt-88-sovietsky-soyuz#latestHe allowed me to get a shot at it and even allowed me to wright a fan fiction background story about her.
Didn't have the time to improve her further but will do in the future when I have free time.
Original Art by Tim Löchner
https://www.artstation.com/artwork/RLQGD
Turntable, story and renders:
Renders:
I'm progressing with Ninrod the sea lady:
Click here for her WIP topic!
https://www.artstation.com/artwork/GqeRQ
U
Just finished up my Overwatch Fanart - Junkrat's gun
Marmoset viewer:
https://www.artstation.com/artwork/XzgXL
WIP thread:
http://polycount.com/discussion/171925/overwatch-junkrats-gun-fanart#latest
LP 13k tri
2048x2048 texture
Working on some pinup succubus 3D print for Christmas :
What software do you use to render your models ? I'm using Substance Painter 2, but I need to improve my skills on it.
I would appreciate any other tips os critiques that can help me get better at it.
Recent version
More in my thread: http://polycount.com/discussion/comment/2503433#Comment_2503433
Sketchfab
Cheers!
https://www.artstation.com/artwork/n8Z1E
model
https://twitter.com/EATMEATGames
Fun environment for practice. Been wanting to get more acquainted with UE4.
Modeling and texturing by me, FX and some decals borrowed from the Epic Reflections demo with some minor tweaks. Thanks to all the folks at Epic for providing great demos and assets to learn from!
Video and pics: Artstation
And the hair, oh boy, sooo hard, so only a placeholder at the moment of rough imm planes from zbrush, instead of leaving it bald
https://www.artstation.com/artwork/xoBmX
More on https://www.artstation.com/artwork/XzGzl
A small bit of progress on this head. I've got all the subtools up to about subdiv 3 or 4. Still need to add jewelry and some other small touches.
The goal of the tool is to streamline and minimize baking setup time, also to get rid the need to ever leave Maya to bake. From my benchmark timing tests it takes me about 6-10 min to setup a bake in Knald, xNormal, Designer, or painter and even more time if you need to do test bakes or rebakes as you work. My tool cuts that time down to less 20 seconds, and that includes making the cage, exporting meshes, and naming/organizing meshes and maps.
Features include:
- Create a standard scene for all bakes.
- Create a standard naming and organization for all baked maps.
- Export all "smooth preview" meshes as smoothed for the highpoly model.
- Quickly make and edit a cage mesh. Making a cage with a single click, and then you can just slide the slider to inflate it.
- Select from a range of maps including all the maps needed for Substance Painter's masking system.
- Support off square baking (ie 1024x2048). Substance Batchtools by default does not support this.
- Select which UV set to bake to. Not a common feature for a lot of baking programs.
- Use name matching for cleaner bakes which gets rid of the need to “explode” a mesh and bake two AO maps.
- Use an external highpoly if you do not want to import it into the Maya scene.
- Launch/Create a new Substance Painter file with all the baked textures imported into it. Also supports an already existing painter file.http://polycount.com/discussion/180026/helmet-49#latest
For more detailed images :
Polycount thread - http://polycount.com/discussion/150884/substance-learning-thread#latest
Artstation Link - https://www.artstation.com/artwork/wqx49