Dota 2 - Workshop Thread

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  • Rubus
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    @Hawt:

    I like the clean design of the masks, just be careful to not let them turn out too creep-like.

    **
    @Titus:

    That set is awesome, I really like the colors and shapes.

    The name is far too generic though, may want to rethink that.

    **
    @ceed:

    Rastaman vibrations! So far so good.

    **
    @redcap:

    Link? Pics?
  • redcap
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    Is the link and pic working now?
  • Hawt Koffee
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  • stoofoo
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    stoofoo polycounter
    bloodmancolor.jpg

    FYI FU bs weapons. HE FLIPS THEM AROUND IN GAME AHHHHH. JERK.
  • HntrLuc
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    I always liked the aegis thumbnail so I decided to make one for CK!

    It was kind of a pain fitting it into the triangle budget. Couldn't quite get all the shapes I wanted, but game res is small anyway :P

    aegis_preview.jpg
  • Neox
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    Neox veteran polycounter
    oh polycount is back :O

    our first courier is now in the workshop

    Dog of Duty by Airborn Studios

    dogofduty_web2.jpg

    Waldi the Faithful

    Orphaned and abandoned on the fringes of the Nightsilver Woods, Waldi was rescued by a reclusive band of rangers and trained in the ways of war. Waldi is often underestimated by his foes, but his unassuming appearance belies his relentless tenacity and unfailing loyalty. He is a worthy courier and companion for the mightiest of warriors, a true dog of duty.
  • jimanjr
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    Hey guys,

    We released our centaur set a couple of days ago:

    637x358.resizedimage
  • someguy216
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    Neox wrote: »
    oh polycount is back :O

    our first courier is now in the workshop

    Dog of Duty by Airborn Studios

    dogofduty_web2.jpg

    Waldi the Faithful

    Orphaned and abandoned on the fringes of the Nightsilver Woods, Waldi was rescued by a reclusive band of rangers and trained in the ways of war. Waldi is often underestimated by his foes, but his unassuming appearance belies his relentless tenacity and unfailing loyalty. He is a worthy courier and companion for the mightiest of warriors, a true dog of duty.

    Love it :P
  • AndrewHelenek
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    AndrewHelenek polycounter
    [vv]70542103[/vv]

    Ocula the Observer!
  • Konras
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  • Spudnik
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    Spudnik dedicated polycounter
    source O.o ?
  • Konras
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    Konras polycounter
    @Spudnik someone posted it here in comment section. I wonder how he dig up to it. Maybe its hape. I hope, because despite all I can see a little scale problem here :p
  • RoqueDemon
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    Konras wrote: »
    @Spudnik someone posted it here in comment section. I wonder how he dig up to it. Maybe its hape. I hope, because despite all I can see a little scale problem here :p

    I saw that on Cyborgmatt's stream when he was working on the blog post for yesterday's patch.
  • mackingtosh
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    HntrLuc wrote: »
    hawt koffee- cool abbadon sketches! i like the skullface

    mechbgum/helenek - cool ward! nice idea, looking forward to the animations :D

    Great set. Honestly the first good Morphling set I've seen
  • Hudston
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    Hudston triangle
    hWTjqc9.jpg

    [expletives]

    *throws Chaos Knight raven mount concept in the bin.* :poly117:
  • Hawt Koffee
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    Hawt Koffee polycounter
    oh sweet I can turn my sword into a pole arm
    I was hoping I'd be able to do that
  • Dvonio
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    Dvonio spline
    they hate me. :(
  • Dev4stator
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    Ark, The Mighty Penguin!
    3AdeaUU.jpg
    Lore: Ark began the journey of transporting goods when he stumbled upon a rare helmet of some Greek God. The helmet granted it the blue aura that gave the ability of flight and speed of might! Ark found his purpose of life, being quick and brave.... He also packed his backpack with the supply of fish that he stole from the hero of the cold tundra.
  • DeerHunter11
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    Blood Scythes By: DeerHunter

    200x200.resizedimage

    Just wanted to let you guys know the weapons were updated. So if you have a sec just take a look and leave your comments.

    Thanks.
  • Esaxil
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    ill leave this here
    DRa90NBoi wrote: »
    Decided on trying to get the nitty-gritty out of the way first and made sure the import process went fine. After building the geometry and binding them to the skeleton, I was ready for import--but then...

    dota2_-_drow_itemset_wip01b.jpg
    Wat.

    Why you do this to me Dota...?

    I dig the relatively new features the importer has so I don't have to hack the game to see a full set like I did the first time. So the features are pretty cool. However, that issue you see right there with the cape took me some time to find the solution to as I binded, rebinded, and tried to correct my exporting options but to no avail.

    I later found out that because the Workshop files are so out of date, the bones making up the cape were renamed and didn't match the resource files on the site. I then had to rename them properly for them to work in-game:

    dota2_-_drow_itemset_wip01c.jpg
    Yay! (Better seen when animated though...)

    So anyone working on the Drow Ranger and using the files from the Workshop, do note that you have to rename the binded cape bones from "...:R1C0" to "cape_R1C0", and for all other bones related to the cape; so it'd look something like:

    R0C0 => cape_R0C0
    R1C0 => cape_R1C0
    R2C0 => cape_R2C0
    R3C0 => cape_R3C0
    R4C0 => cape_R4C0
    R0C1 => cape_R0C1
    R1C1 => cape_R1C1
    R2C1 => cape_R2C1
    R3C1 => cape_R3C1
    R4C1 => cape_R4C1
    R0C1 => cape_R0C1
    R1C2 => cape_R1C2
    R2C2 => cape_R2C2
    R3C2 => cape_R3C2
    R4C2 => cape_R4C2

    I would advise Valve to update their Workshop resources since I did notice other inconsistencies--such as Traxex's 3k model having a totally different UV layout than her 6k model. Silencer's textures are also out of date from what my friend tells me. It would create less headaches if so!

    Hope this helps and more updates when they become available!
  • mackingtosh
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    @redcap the link's not working for me.
  • Rubus
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    @Esaxil:

    You may want to make a post here: http://dev.dota2.com/showthread.php?t=70321&page=3

    There's a lot of issues with outdated stuff and importer bugs.
  • Snowstorm
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    Just put a new Spectre set fresh from the mint into the workshop!

    JpxCo4f.jpg

    High poly renders and a few WIP coming in my workshop thread soon too.
  • Rubus
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    Snowstorm wrote: »
    Just put a new Spectre set fresh from the mint into the workshop!
    *snip*
    High poly renders and a few WIP coming in my workshop thread soon too.

    Nice.
  • vlad_the_implyer
  • AndrewHelenek
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    AndrewHelenek polycounter

    Looks great! :thumbup:

    I wonder if its possible to have an animated ward, since it's an NPC I cant see why not.
  • ike_ike
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    vlad you forgot to update your site with the owl tutorial
  • vlad_the_implyer
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    vlad you forgot to update your site with the owl tutorial
    I actually wanted to post the pics i got in the process. I also tried recording some video, but Camtasia said nope.

    Mid sculpting. I had a hard time finding some solid owl sculptures and every asian culture seems to favor dragon, lions and demonic dogsies, so i kinda tried combining chinese sculpting setails, while keeping it not overdetailed.
    owly1.jpg

    After some sculpting i ditched the branch and the pedestal and decided that orb will be more fitting. Also basic polypainting with the solid color and some shadows. I'm going for Kurr-Ishimanari styled ward.
    owly2.jpg

    After the retopo i did this quick and awesome guide for Ike:
    owly3.jpg

    First ingame test, the pedestal is back, now round. Solid colors and too much contrast.
    owly4.jpg

    Because owl seemed huge i checked the sizes and it looks even smaller than Kurr-Ishimanari!
    owly5.jpg

    in order to try and balance things out i borrowed the flagpole and it seemed to even out composition and the size.
    owly7.jpg

    Not happy with the flagpole i'm boxing out some withered tree. Leaves were ditched later. Healing ward gots crazy polylimit of 2400, which allows me to use more geometry, but be more conservative on the texture.
    owly6.jpg

    First tree test seems lacking something, we figured out that we need to break the flow.
    owly8.jpg

    Changing the shape of the tree a bit and copy-pasting the branch saved me from resculpting and retopoing while keeping the silhouette interesting. Also added some MAGIC.
    owly9.jpg

    After the investigation, turned out that Kuur-Ishimanari ward is REALLY dark which prevents it from overbrightening. After toning down the color, adding topdown gradient and adding focal points with red and glowing eyes (MORE MAGIC to go with the aura effect) the texture is done. Pedestal is cracked and worn down, but it's hard to see. Should've added more wear to it with bigger cracks and crumbled edges.
    owly_done.jpg

    Also, owlmask:
    5BF28BD97EF776310575998372AD348F8E4BAC0D
  • Neox
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    Neox veteran polycounter
    very cool owl vlad, already said what i would like to test but as it doesn't seem to work i'd say cool work!

    i'm not so much a fan of the owl mask, what type of owl is that? it looks like you improvised some shapes that don't really fit together in my oppinion, it just doesn#t really flow like an owls head does, however it might be a breed i don't know, it just feel like you mixed a snow owl with a great horned owl

    anyways update on my keeper, already fixed a few consistency issues but i'm to lazy to render out new images

    keeperofthenorthlight_02.jpg
  • pixelherder
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    been working on this harpoon for the july challenge - if anyone has any thoughts i'm all ears!

    harpoon_game_wip01_zpsc1689f5c.jpg
  • oDD
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    i had to take some brake but I've finally managed to finish my Razor set.

    Workshop Link

    01.jpg

    02.jpg
  • iRYO400
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    Hey guys! what do you think about it.
    yeah I've used a jiggle bone animation on it
    many thx for Twilight Sparkle

    0jRkuFx.jpg
  • vikk0
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    Nice stuff guys!

    I'm doing a set for Pudge, with Mr. Scrake! :)

    AgZdZJV.jpg?1
  • Sukotto
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    Sukotto dedicated polycounter
    IRYO: I would take another pass on the item because the textures look really blurry and the rune wont even be visible in game. You mentioned you needed help on the workshop page? What kind of help requires the dota team opposed to us on polycount?

    vikk0: that set looks really nice, and well done so far. I will say its a bit too warrior-like for Pudge IMO The general shape language looks like it would be a better fit for Beastmaster or Bloodseeker
  • GummiEnte
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    Teamed up with a buddy and created a new weapon for the skeleton king:

    http://steamcommunity.com/sharedfiles/filedetails/?id=162064181

    143AE9BC78C3B4D98BE6AF9ABDA1A5A5F476BE61

    741D5F1E69E26E755B59C85B797824CB5454E70A

    B5DA9867C4EA1368599E7D8FBF823EBA5023F847
  • vikk0
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    Sukotto: Thank you very much for the feeback! We are very optimistic with this concept, however, I'll see what I can do to make it look better :)

    GummiEnte: This is a cool concept man! I know its kinda too late for this.. but imo this black blade doesn't fit with the boneish handle. I'd go all bone! Maybe some black stripes between the spine would look nice.
  • JeremyKlein
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    Ive been working with Rayph on some weapons
    SkeletonKing_Sword_Item_Screen.jpgTheWhisperingDeath_Icon.jpgSven_TheMotherTears_Icon.jpgOutworldD_Weapon_01_Icon.jpg

    I'm also working on a set for Sven with Kyle Cornelius.
    Here is my Current WIP:
    Sven_Jklein_WIP_03_V2.jpg
  • Sukotto
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    Sukotto dedicated polycounter
    Game over, man! game over! You win Jeremy.....just take the entire workshop, just take it....

    All that aside, I was waiting to see a full Sven set from you and you did not disappoint. Its amazing how you've been able to infuse the Darksiders style and meld it perfectly with the Dota style. Bravo sir!
  • aivanov
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    aivanov triangle
    Zenith Ifrit Courier created by Primrose, Amtyk, Jeff and myself.

    7EDAD622C01DB3DB5DCEEA6B8B5479EC4021CA98
  • Boonta
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    killer models Jeremy and Ralyph!


    Has anyone run into an issue with Maya 2014 and FBX where it will crash on export randomly.
  • Zaphk
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    Zaphk spline
    @Neox> Not a big fan of the black color for Ezalor (maybe a lighter gray or brown would be better), but I simply love the mount! I want it!
    @Vikko> Awesome! Very unique set for Pudge =) You guys are doing great!
    @JeremyKlein> This is my favorite Sven set so far!

    Oni and I decided to rework an ogre mage concept I did a long time ago. I'd love to add hair, but the budget limit don't let meee T__T
    ccENmVe.jpg
  • Neox
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    Neox veteran polycounter
    jeremy that is indeed pretty sweet looking! It might be a bit to detailled but i love it, very well made

    zaphk: yeah maybe you are right, though we didn't use any color thats not on him already, maybe we can make it a bit less contrasting with a top down gradient in texturing so it's brighter up top

    anyways that swirly/cloudy fur looks pretty cool and the idea of the masks is just great

    @thorste: yeah i would ditch the black blade as well, it really doesn't read very well ingame, i'd go bone or something brighter than this so it's readable, maybe make his spikes black with lots of spec if you want to keep that
  • Endzeit
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    Working on a set for antimage. Started texturing the armor

    1P4wB8I.jpg
  • pixelherder
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    I'm also working on a set for Sven with Kyle Cornelius.
    Here is my Current WIP:
    Sven_Jklein_WIP_03_V2.jpg

    lovely big chunky shapes, and great design details - love it!

    As for me, finished up my tidehunter harpoon for the monthly challenge...

    harpoon_game_wip03_zps8e72d1b2.jpg

    harpoon_game_wip04_zps9b71048b.jpg

    Have to say, one thing that strikes me as a little odd is that my specular doesnt seem to very noticeable in game
    I've messed around with my masks, and i'm fairly confident that theyre all doing the right thing, and its looking pretty good in the maya dota shader, but when it gets in game it looks decidely less shiny...
  • Neox
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    Neox veteran polycounter
    yep the spec is very subtle on the shader for the tidehunter weapon, so if you want to have a bigger impact i'd suggest painting/baking some of it in
  • Pratt88
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    I love the sven armor, hope to see it in-game! I started working on a hammer few days ago and now I could use suggestions from more experienced workshop contributors. I kinda thought it was ready but now I'm unsure after looking some other submitted content

    FipZaVc.jpg
  • pixelherder
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    Neox wrote: »
    yep the spec is very subtle on the shader for the tidehunter weapon, so if you want to have a bigger impact i'd suggest painting/baking some of it in

    thats sounds like an excellent suggestion

    *adds to to-do list*
  • vlad_the_implyer
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    lovely big chunky shapes, and great design details - love it!

    As for me, finished up my tidehunter harpoon for the monthly challenge...



    harpoon_game_wip04_zps9b71048b.jpg

    Have to say, one thing that strikes me as a little odd is that my specular doesnt seem to very noticeable in game
    I've messed around with my masks, and i'm fairly confident that theyre all doing the right thing, and its looking pretty good in the maya dota shader, but when it gets in game it looks decidely less shiny...
    Or instead of baking, you can try the masks that i did to get it this shiny:
    OTWwNeh.jpg

    left mask - 1, right - mask 2. Top-down: R, G, B, Alpha
    mPWf0QG.jpg

    I think you need some metalness.
    Also, i think that baked in spec details are kind of noisy, so you may want to tone that down.
  • pixelherder
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    Or instead of baking, you can try the masks that i did to get it this shiny:

    left mask - 1, right - mask 2. Top-down: R, G, B, Alpha


    I think you need some metalness.
    Also, i think that baked in spec details are kind of noisy, so you may want to tone that down.

    Interesting! Looks like I might have to play around with some of the masks a bit - seems like they need to be a bit more extreme than I would have thought!
  • mihalceanu
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    JeremyKlein: great stufs man .Love the fact that you add just enough details . Its a hard thing to restrain grom adding to much imo .

    update :

    Hellthorns sword for doom

    workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=162074892

    99972ADFCC4128D20BCDB0CC0C39D91637671B6E
    543B81F3C519C08EFBF61E087D400D998F62470C

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