LPC vol2 #4 - TRON

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Greetings Programs!

Your challenge, should you accept it, is to create any User / Program, Vehicle or Scenery connected to Tron, 1982 or 2010!

THE BASICS:

Enter either a player model, a vehicle or scene.

Player models are 1024 tris, so are vehicles.

Standard selection of maps can be used on the models; diffuse, specular, transparency, environment mapping etc.

Challenge closes Dec 27th.
(extended)

bit_tron.jpg

THE SPECS:

USER / PROGRAM - (player model) - 1024 TRIANGLES, 1 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
VEHICLE - (vehicle, object) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer) (may include player and vehicle models from the above without affecting the scene budget). - misc objects for SCENE - budget: 1024 TRIANGLES, 1 512x512 broken up however you like (diffuse, spec, trans, env map, fullbright layer)

RULES:

1. No Bilinear filtering, texture smoothing or antialiasing. (How do I do that? Style Guide)
2. No Normal Maps.
3. Animation, overlay graphics, effects etc are heartily recommended.

DELIVERY:

Wire / editor.
In-game mockup.
Beauty / Title screen.

(all @ 960 x 640 [iPhone4] or 480 x 320 [iPhone 1-3])

DEADLINE:

December 27th

Use your own threads for development, r&d, progress, in this forum category ( Polycount Forum > Contests And Challenges > Low Poly Challenge )

TRON - PLAYER / VEHICLE / SCENE - your name

Whatever you do or whatever you learn will be imprinted on this. If you don't use a thread before submission or fail to follow commands, you will be subject to immediate de-resolution. That will be all.

END OF LINE :icon60:

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