Greetings Programs!
Your challenge, should you accept it, is to create any User / Program, Vehicle or Scenery connected to Tron, 1982 or 2010!
THE BASICS:
Enter either a player model, a vehicle or scene.
Player models are 1024 tris, so are vehicles.
Standard selection of maps can be used on the models; diffuse, specular, transparency, environment mapping etc.
Challenge closes Dec 27th. (extended)
THE SPECS:
USER / PROGRAM - (player model) -
1024 TRIANGLES, 1 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
VEHICLE - (vehicle, object) -
1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
SCENE - (diorama / scenery) -
1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer) (may include player and vehicle models from the above without affecting the scene budget). - misc objects for SCENE - budget: 1024 TRIANGLES, 1 512x512 broken up however you like (diffuse, spec, trans, env map, fullbright layer)
RULES:
1. No Bilinear filtering, texture smoothing or antialiasing. (How do I do that?
Style Guide)
2. No Normal Maps.
3. Animation, overlay graphics, effects etc are heartily recommended.
DELIVERY:
Wire / editor.
In-game mockup.
Beauty / Title screen.
(all @ 960 x 640 [iPhone4] or 480 x 320 [iPhone 1-3])
DEADLINE:December 27th
Use your own threads for development, r&d, progress, in this forum category ( Polycount Forum > Contests And Challenges > Low Poly Challenge )
TRON - PLAYER / VEHICLE / SCENE - your name
Whatever you do or whatever you learn will be imprinted on this. If you don't use a thread before submission or fail to follow commands, you will be subject to immediate de-resolution. That will be all.
END OF LINE :icon60:
Replies
i'm so in.
(if only to look at olivia wilde pictures for 'reference')
x2
:poly101:
OK close the challenge :poly121:
I've got a few questions about the rules/specifications:
1. Is the use of vertex color allowed for lighting/shadows?
2. Is a per pixel gloss map allowed to complement the spec map? or is that too high tech shader wise?
3. Can we breakup or combine the two 512s worth of textures for the scene as we see fit? so for example is one 1024x512 (diffuse, spec, trans, special) or 4 256s and 16 128s OK?
4. About the EXTRAS for the scene, is it 256 tris and one 128 texture total for up to 20 objects? or can each of the 20 objects be up to 256 tris and have it's own set of 128 textures?
Sorry for being an idiot :poly136: I just want to make sure I understand correctly as I've never participated in any of the low poly challenges before.
Basically its either model a human with glowy bits on it or some sort of lightbike? All the environments I could find was that grid?
But yeah.. a human with glowie bits that are circuit board inspired.
There are multiple vehicles available, not just lightcycles. Tanks, flying enforcer things, and you can also make stuff up so long as it fits with the theme.
Virtual cyberpunk is the base theme, with the glowing circuit/accents being the specfic look and feel.
original lightbikes
[ame]http://www.youtube.com/watch?v=-3ODe9mqoDE[/ame]
environment ref and characters
[ame]http://www.youtube.com/watch?v=IEU5Mk_pmlE&NR=1[/ame]
other vehicle ref
[ame]http://www.youtube.com/watch?v=0yEjVIDaLQM&feature=related[/ame]
[ame]http://www.youtube.com/watch?v=0FjKCXwZ9HU[/ame]
the Tron Legacy style:
[ame]http://www.youtube.com/watch?v=k-T7vGdH_ek&feature=channel[/ame]
wiki link showing some odd looking programs that don't really get explained
Inoporative Data Pushers
Grid Bugs were supposed to have a bigger part in the original script but were cut, so they just make a small appearance in the movie.
Grid Bugs
you would have two player models so it's a separate budget for each
Special can be an extra layer on the diffuse as fullbright (not affected by light or shadow) or some kind of metalic material that reflects an envmap.
envmap example: http://cgkit.sourceforge.net/tutorials/materials/envmap.jpg
1. yes
2. no
3. yes
4. per object
you are disqualified
I found a cool Making of Tron (1982 version) on Youtube. Here's the playlist, check it out!
http://www.youtube.com/user/BehindCurtain1#g/c/F06D8B0C8D10493E
I am READY!
I am new here, so go easy on me
Love the sound of this challenge, so i am in. Have never done a low poly challenge like this and i am looking forward to it!
I still dont understand what the loist of special maps can be, can i use a transparency/opacity map? Maybe a list of all the maps we can use will be helpful i have scouted the forums for which ones we can use and couldnt find anything, so sorry if they are labelled somewhere else.
Simon
TRON - PLAYER / VEHICLE / SCENE - your name.
Thanks
This is my first challenge so I got a few questions regarding this:
I plan on doing a SCENE. The 2 512x512 textures mean that I can have 2 diffuse, 2 spec, 2 trans and 2 special if I so wanted to? (I won't, probably, but just asking).
Also for EXTRA 1, the 256 triangles limit is for ALL the objects (20 max) included, and yet I would have to have that fit within the 1024 tris limit, right?. The question I have is, what would be considered part of the environment and what an object? For example, a bench would be considered an object even if it's a big part of the scene? Or objects would be just stuff like small bottles and other little props? Or even benches are props and all the rest (architecture) would be considered the scene?
Regarding Extra 2, would things like a texture with alpha to represent the glow of some lines be considered an effect? Or just part of the scenery?. I guess effects would be for stuff like having particles floating around or whatever?
I have a few questions,
1. Where do we start our threads for this?
2. for..DELIVERY:
Wire / editor. (Screen shot from maya with wireframe on shaded?)
In-game mockup. (Not sure what this means...pose character in front of a fake backdrop?)
Beauty / Title screen. (show character leaning against "TRON" logo with start menu off to side kind of thing?)
I apologize for my ignorance on all this but I really would like to take part in this...sounds like a lot of fun and I'd like to do more of these in the future so I figure ask now and learn
thanks!
@ hawken - just had one question regarding Extras.
That aspect is not very clear imho.
Does it mean that ON TOP of scene tri/texture count we can ADD 20X256 worth of tris?
If so, is it mandatory to add extras to the scene?
And why could not we have just 1024+(20x256) of tris (plus same for textutre budget) or the scene and we could use it for whatever purpose we need?
I think its unlikely that Tron style demands bunch of props... Most of geo is a part of architecture, there r no dumpsters/crates etc.
If that should be extra props which only use that extra polycount i think there won't be much of use for them...
EDIT: ah, one and more question
"SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, special) (may include models from the above category without affecting the budget)."
by saying that did u mean a vehicle can be added under condition that a total of a scene and a vehicle will be 1024 tris or u meant that adding a character/vehicle would not affect scene's 1024 tri limit?
thanks
I want to do the Ducati Sport Classic the kid rides to the arcade in the trailer.
Here's a Tron wiki ( http://tron.wikia.com/wiki/Category:Vehicles ) I found while searching for pictures... I'm probably going to do something based on the Light Runner buggy thing.
threads to be started here in the challenges forum.
good point about the object budget, I'll just change this to 1024 tris. I wanted to keep this flexible as possible.
scenes have their own budget, and vehicles or player models are not included in that budget.
As for delivery, don't worry about that too much right now, but basically it means:
1. editor view (wireframes, triangle counter etc)
2. mock up of how your model looks as if it were in a game
3. beauty shot is anything you like, or rather, something you like a lot and want to show
Content accepted is anything from the movies, or fan fiction, or something else entrirely so long as it looks "TRON".
You could model the coke machine from FLYNNS arcade if you like (although, that wouldn't be so interesting)
Gonna make the original Tron bike
concept art gallery for Tron 2:
http://www.cinemablend.com/gallery/previews/Tron-Legacy-4045.html
concept art for the first movie:
http://www.tron-sector.com/gallery/default.aspx?do=gallery§ion=1&category=14
I already started ripping some high def textures from the HD trailers
Cant get much lower poly/texture than that.
*gets to work*
http://www.giantbomb.com/quick-look-ex-tron-evolution/17-3480/
http://www.filmedge.net/Tron/hello/
I'm planning on doing a vehicle / object. I'll try and do a Solar Sailer. First off, scouting some reference.
OMG why does every game have to have wall-running now? It looks like Prince of Persia with a frisbee.
http://kotaku.com/5692551/when-tron-meets-fashion