Neox wrote: »
guys, its just shells - this technique has been used on shadow of the colossus on ps2
they are easy to lod and cut down to be more performant, and its not like its beeing used as a fullscreen feature with dozens of shells on the whole body of him. it may be used for some creatures but we recieved good enough results with 2-3 shells and hard alpha.
i can post some tech shots once i'm back home and the funeral of my dad has happened.
the eyes are pretty much the same tech as in crysis3, you can read about it in their techdocs.
ZacD wrote: »
Actually they used shells and fins on shadow of the colossus, 5 layers of shells on massive characters that take up the whole screen at time, PLUS fins that are perpendicular transparent textures as well. On a ps2, 12 year old hardware, with no performance or alpha sorting issues.
Snader wrote: »
Hang on hang on... the PS2 had -more- bandwidth?
4 MB Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
20 GB/s read to the Cell and XDR memory
15 GB/s write to the Cell and XDR memory
katzeimsack wrote: »
I don't know if I can doublicate geometry in the shader in udk, therefore the fur is oldschool ..
The hair shader is dx11 but not too fancy, just inspired by the samaritan demo.
acapulco wrote: »
So, a year passes by!
Here is the last piece of concept art for Airborn in 2012. We hope to have more time in 2013. Stay tuned for some more updates.
It is a concept for an interior scene in the mediteranian parts of the world.
Click for HD
Thanks everyone for the support and a happy new year!
Airborn on Facebook
Airborn on Deviantart
Twoflower wrote: »
How would one go about putting up perspective lines for an interior like this?
Love the art for this project!
Nuclear Angel wrote: »
Waaa this is amazing!! Keep up the jaw-dropping work! Just wondering, how will you guys get in the air-gameplay in to all of this and make it run good with the 3rd person gameplay? I know you had some discussion earlier in the thread about that, but wondering if you might update on what will come?
Neox wrote: »
thank you very much guys, means a lot - i hope i will be healthier soon to finalize the 3d print version of Pinos plane